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Hero
The "Gross, Horrible Story thread" (which you should go read, right now, if you haven't already) got me thinking.
I haven't included wish in my games in years. Honestly, since before 3E.
It's not because I think they're overpowered, and it's not because I think they're inappropriate. It's because I get sick of watching the party spend 30 minutes to an hour of real time trying to write up a wording of the wish that would make a lawyer proud and would frustrate Lucifer himself.
Don't get me wrong, it's not that I feel the only purpose of wish is to screw the players. But that should at least be a risk, if one wants to keep the feel of wishes from myth and folklore. More to the point, I'm getting a little tired of the fact that every PC in every campaign world has read "The Monkey's Paw," or otherwise knows how wishes can go wrong. It's reached the point where it simply isn't worth it to me to put the darn things in the game at all. (I suppose it would be viable if I had to run a quick errand or something; they'd still be discussing the meaning of the word "the" when I got back.) :\
I've decided, if I ever do allow the PCs access to a wish in my campaigns again, it's going to come with a real-world time-limit of roughly 60 seconds. But of coure, that's only viable in certain circumstances.
Anyway, I don't know if I'm particularly asking for advice--though I'd certainly welcome it--as much as I'm just expressing my frustration with how such a standard element of myth and fantasy has been turned into a non-entity.
I haven't included wish in my games in years. Honestly, since before 3E.
It's not because I think they're overpowered, and it's not because I think they're inappropriate. It's because I get sick of watching the party spend 30 minutes to an hour of real time trying to write up a wording of the wish that would make a lawyer proud and would frustrate Lucifer himself.
Don't get me wrong, it's not that I feel the only purpose of wish is to screw the players. But that should at least be a risk, if one wants to keep the feel of wishes from myth and folklore. More to the point, I'm getting a little tired of the fact that every PC in every campaign world has read "The Monkey's Paw," or otherwise knows how wishes can go wrong. It's reached the point where it simply isn't worth it to me to put the darn things in the game at all. (I suppose it would be viable if I had to run a quick errand or something; they'd still be discussing the meaning of the word "the" when I got back.) :\
I've decided, if I ever do allow the PCs access to a wish in my campaigns again, it's going to come with a real-world time-limit of roughly 60 seconds. But of coure, that's only viable in certain circumstances.
Anyway, I don't know if I'm particularly asking for advice--though I'd certainly welcome it--as much as I'm just expressing my frustration with how such a standard element of myth and fantasy has been turned into a non-entity.