Micah Sweet
Level Up & OSR Enthusiast
Ok. Can you provide me an example of threatening bandits in a scenario that utilizes 5e's rules?This is the sign of an unimaginative GM at work.
Ok. Can you provide me an example of threatening bandits in a scenario that utilizes 5e's rules?This is the sign of an unimaginative GM at work.
well different tables different expectations. some tables are all about the role playing and the combat is just something that happens intermittantly.Frankly, it's amazing you guys kept playing with this guy. His actions seem to go from not helpful to downright harmful. And wile amusing in hindsight, at the time they'd be positively rage inducing (at least for me). Especially if/when an out of game chat failed to produce want meaningful improvement. Was he just someone you group felt obligated to include?
It's not about combat. It's about a player that is actively refusing to engage with the plot of the game.well different tables different expectations. some tables are all about the role playing and the combat is just something that happens intermittantly.
This assumes linear, pre-defined adventures as the only mode of play available. As mentioned, this is less a problem for sandbox, improv-heavy, or character-driven play.It's not about combat. It's about a player that is actively refusing to engage with the plot of the game.
Sure, if the group has agreed that kind of thing is fine, there's player buy-in - then ok, no issues. But if the rest of the group wants to engage with the adventure and the one player literally vanishes at any sign of danger? No, that's really not ok. Forgetting everything else, that player is, unnecessarily, splitting the DMs attention and the, likely limited, gaming time the group has.
Again, if the DM and players are cool with it (as in certain games) sure. BUT, this was expressly presented as not that situation.This assumes linear, pre-defined adventures as the only mode of play available. As mentioned, this is less a problem for sandbox, improv-heavy, or character-driven play.
in a role play or sandbox adventure that's OK. But as I said different tables different expectations.It's not about combat. It's about a player that is actively refusing to engage with the plot of the game.
Sure, if the group has agreed that kind of thing is fine, there's player buy-in - then ok, no issues. But if the rest of the group wants to engage with the adventure and the one player literally vanishes at any sign of danger? No, that's really not ok. Forgetting everything else, that player is, unnecessarily, splitting the DMs attention and the, likely limited, gaming time the group has.
What is a "bog standard bandit"? What are "actual muggers" might do?Ok. Can you provide me an example of threatening bandits in a scenario that utilizes 5e's rules?
You just said that being unable to threaten PCs with bandits in 5e is a failure of DM imagination. Please prove me wrong. What would you do? The only restrictions are that you are utilizing the rules of WotC 5e and that the bandits are what those rules would consider a challenging encounter. There are bandit statblocks in the MM. Feel free to use anything that would be appropriate to the fictional situation within that ruleset.What is a "bog standard bandit"? What are "actual muggers" might do?