Witch Girls Adventures

-I'll add more info on the wicked edition. So you know its the same core rule book ith diffrent illustrations, diffrent comic and more wicked text and so on. You can only buy it on the website or at conventions.

What does that mean, exactly? It's the same core rules with the flavor changed in an effort to appeal to girls who aren't "girly girls"?


Somehow I missed this the first time through. So what do you mean by this? Does this take a G rated game and ramp it up to PG-13…or Does it take a PG game up to R? Is it meant to play the villains, or is it meant to play anti-heroes, or just darker games? Or is it all just a little refluff???
 

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Thank you for opening this discussion by the way . If you have questions just ask
Malcolm
Channel M Publishing
www.witchgirlsadventures.com
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You are welcome. I'm glad to see my post is stirring debate. I don't have a problem with the game being a focus for girls and hope that it indeed brings more into our hobby. My concern was that to survive it might be better to present the game to both genders.

I'm glad to see that there are plans to present rules for boys to play. I printed off the PDF and after reading it passed it on to the manager of my FLGS for his daughter. We discussed the issue and both agreed that perhaps presenting identical games that can be combined, one for each gender, would probably be a smart things. The game is geared toward pre and early year teens who tend to be at that awkward point in their development where mixing with the opposite sex is still uncomfortable, both seeming to be afraid of catching something from the other.

Two separate core books, but a shared campaign setting could be workable. Perhaps it could present guidelines on how to deals with a specific school presenting rules for running it as either a school for one gender or both.

I'm wondering if the Wicked Edition is designed more for older teens. I could see it tailored with mature content that would appease older girls, but without more details it's pure speculation.
 
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If at all possible, try to garner free publicity through condemnations from various anti-Occult organizations. Since you're selling to teens, this might be possible despite your inoffensive illustrations. At the cost of one free copy, you too could become "edgy" and "dangerous"!

Absent that, I recommend contacting Wicca organizations. Try contacting these folks (http://www.witchvox.com/va/dt_va.html?a=&c=twv&id=1927) for a review of your content, either for advice or a real review for their audience. Be prepared to face the stereotypes you didn't know you had.


Oh dear... first, being a "witch" isn't all about Wiccan. I'm pagan myself, which is why I reject the blatant sexism in this game even more than I normally would. You will find most people following a pagan tradition (which includes as much males as females btw) will feel rather insulted by games/books/movies/TV shows like this one mostly for the sexist stereotypes it portrays.

This game does a disservice to pagans, and it also does a disservice to girls with putting them into stereotypes most girls I know want to get out of. It feels so wrong I am feeling slightly sick just thinking about it.

There are plenty of options to both get girls gaming and make a reasonable witch based RPG. The way this game is, it just should not not have happened. :(
 

Thank you so much.

I really like the fact that thread and this one has managed to get people thinking about sexism in gaming.

I've been in the gaming industry a long time. I've worked on a lot of games. Witch Witch Girls I think I've had the most "backlash" with other other game companies and long time gamers because a apparant unwritten rule about wanting to bring change to the industry.

There is also people who i meet who feel inteidated by the concept up to the point guys tell me, "So if there isn't guy-witches what can I play to hunt them or kill them in the game " said not tongue in cheek but with spite and hate.

Another thing i get is the "Why are you letting them in to our world" as if Gaming is for a specific type of person and I'm opening the door for another type of person.

To all the above I say Gaming is for everyone! And I'm showing my love for gaming by wanting to bring in new life by bringing in new players.

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You see that attitude a lot - "they" are invading our hobby, coupled with condescending and snide remarks. I´ve always "loved" the notion that Dragonlance was when "thespians" invaded D&D and turned it into a story-based game. God, the threads i´ve seen about that....

Anyway, kudos to you sir. If money wouldnt be tight, i´d be buying your game immediately. And if you ever translate it to German, i´ll force my girlfried to buy a copy. Heck, i would translate it for that. Stay true to your calling - we have to expand the hobby if we want to see it grow and florish.

Oh dear... first, being a "witch" isn't all about Wiccan. I'm pagan myself, which is why I reject the blatant sexism in this game even more than I normally would. You will find most people following a pagan tradition (which includes as much males as females btw) will feel rather insulted by games/books/movies/TV shows like this one mostly for the sexist stereotypes it portrays.

This game does a disservice to pagans, and it also does a disservice to girls with putting them into stereotypes most girls I know want to get out of. It feels so wrong I am feeling slightly sick just thinking about it.

There are plenty of options to both get girls gaming and make a reasonable witch based RPG. The way this game is, it just should not not have happened. :(

And i´m sure there would have been loads of ways of creating D&D without the stereotypes contained about:
- Mythology.
- Medieval Culture.
- Magic.
- Ancient History.
- Fighters.

D&D really shouldn´t have happened.

Hmm, come to think, Charmed is really a disgrace to TV, isn´t it? Why isn´t the witch/girl community doing something about it? I´ll ask my girlfriend to stop watching it.

Edit: And please, by all means, describe a "decent witch-based RPG."
 
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WOW..the sad part is if there was a movie or novel based on this game, I have no doubt the main character would be the first/only/chosen male to weild the female power. And all the world would see he who holds the same (or near the same) power the girls do to be special...It's just how things like this work

Paul Atreides from Dune to prove your point.
 



This game does a disservice to pagans, and it also does a disservice to girls with putting them into stereotypes most girls I know want to get out of. It feels so wrong I am feeling slightly sick just thinking about it.
Hey, there's a start! Better than getting free publicity only from anti-occult groups, is also having controversy in the pagan groups ;)

Anyway, congratulations on this game, sounds like a great idea :)
 
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No, Hardcore DND Girl, to say that this would get adapted with a male lead is ridiculous. I have wracked my brain looking for an example and can't find one. Can you please point to an example of a "girl-power" IP that was translated to another medium and picked up a male as the main protagonist?

Dune (And its Derivative The Wheel of Time) which have a bit of "stealing the girl-magic" sexism are not translations of "girl-power" properties.

[sblock=Note on my gender]I find it helpful to note the I am male despite the "Charwoman" in my name. When discussing sexism I think it important to point out that I am not female.[/sblock]
 


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