With all these guns .. Where are the bullets?

lmpjr007

Explorer
I keep reading about all these new D20 Modern gun books, but can any one tell me how many have new bullets and ammunition? Thanks
 
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Personally, one of my loves of the heavy 'granularity' of the d20 firearms system is that most bullet designs have next to no effect in game terms besides the high energy transfer rules in the core rule book.

Then again, I'm the author of a list of something like 50+ ammunition types for CyberPunk 2020, each with specific rules and modifications.
 

Hellhound nailed it. With the way D20 currently models damage, there is only so much you can do to model different types of ammunition within a single caliber. That being said, I've found that the easiest solution is to make the standard damage apply to ball ammunition. Any type of expanding (or frangible, exploding etc etc) ammunition merely bumps the damage up that of the next caliber (which varies from supplement to supplement).

Any type of AP ammo gives a non-magical +2 to hit vs anything with a natural/armor bonus, but drops the damage to that of the next lowest caliber.

Quick & dirty, but works well enough to get the point across.
 
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ultramodern firearms from green ronin has a section on ammunition starting on pg 136.

haven't read it all the way through yet so cannot comment on quality of said section.

zen
 
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Big Bang Volume 1 detailed 22 different types of ammunition, ranging from AP to tracers to Russia's special semi-jacketed exposed steel core ammunition and silent loads, to corrosive ammunition popular prior to WW2, to the controversial Raufoss exploding round. An upcoming volume of the series will be expanding that chapter.
 


Rich Redman's Ammunition Variants on The Game Mechanics website is also filled with numerous errors, as well. For instance, not all forms of AET ammunition are capable of armor piercing as suggested, not all flechette ammunition fires "bundles of flechettes", tracers are not coated but are either filled with the tracer composition or have a pellet of the stuff affixed to the rear of the bullet, etc.

As the saying goes, you get what you pay for.
 

HellHound said:
Personally, one of my loves of the heavy 'granularity' of the d20 firearms system is that most bullet designs have next to no effect in game terms besides the high energy transfer rules in the core rule book.

Then again, I'm the author of a list of something like 50+ ammunition types for CyberPunk 2020, each with specific rules and modifications.

Can you email me that list? Or is it a pay product?

If it's a pay product, can I pay you in drinks at Gen Con?
 
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