Hussar
Legend
/snip
The "whole premise" of an RPG is players can score points for their role playing in a game. That players are limited to their current creative skill marks the boundaries they have. Like people's real world strength or speed. D&D is a design test to give resistance (complex codes) to those who want to improve their actual creativity and imagination. Playing it does so like sports have designs which test and improve one's athleticism.
The GM checks the map, sees if the player's piece can perform the action according to the design, makes the movement whatever the result, and describes these results back to the player(s). That's D&D. DMs are NEVER to improvise. This is essential to the playing of an RPG. It is essential to even a game be a game.
Wow. Just wow. This is ... there are no words. How in the world do you come to that conclusion. DM's are never to improvise? Where could you possibly have come to that conclusion? That's pretty much the exact opposite of the advice given in every single RPG book ever published. This isn't a Forge thing at all. What you are describing has never, ever existed in RPG's. RPG's are all about improvising. DM's improvise all the time. They had no choice, because the mechanics certainly don't cover all sorts of actions that the players can take.
I have to ask, where are you getting this from? Can you please show me anyone, any published RPG source, that aligns with this point of view?
Because he knew none of the dice rolls in D&D were resolution mechanics. They are expressions of the game design. Randomizers aren't necessary for games which use resolution mechanics. The Jenga tower isn't a randomizer for example.
What do you think resolution mechanics mean? Character attacks orc. Rolls his d20 vs target number. Character hits or misses. That is a resolution mechanic. You are resolving the action that the player is attempting.
And, you've never played Jenga if you think it's not a randomiser. Before the game starts, when will the tower fall? On what turn will it fall? Can you even begin to predict that? If not, then it's random by definition. But, that's beside the point anyway since Jenga Tower games are a pretty small niche. You are missing the bigger point. Virtually all RPG's out there, with very few exceptions (and notable BECAUSE they are exceptions) don't use some sort of randomised resolution mechanic. Whether it's a dice pool or d20, or whatever, it's still a random resolution mechanic.
And, just to be very clear, how do you define a resolution mechanic. I feel a lot of the issues with your view point is you are taking some pretty idiosyncratic definitions of terms and that's causing a lot of confusion.