D&D 5E With the reintroduction of PrCs which are on your 'must see' list?

I never said high level adventures are "stupid crap". I was saying that high level official adventures aren't required for a company to qualify as supporting a game.

No, but my qualification isn't "support their game" it's "support ALL of their game". Releasing one AP that covers levels 1-5 qualifies as "supporting their game", I mean they gave you building blocks for the rest they don't need to produce supporting content for levels 6-20. That's why I said I want them to support ALL of their game, not 3/4ths of it.
 

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No, but my qualification isn't "support their game" it's "support ALL of their game". Releasing one AP that covers levels 1-5 qualifies as "supporting their game", I mean they gave you building blocks for the rest they don't need to produce supporting content for levels 6-20. That's why I said I want them to support ALL of their game, not 3/4ths of it.

So if they released a book dealing with clearing hexes, and domain management aimed at levels 15-20, would that qualify as support to you or would it HAVE to be a storyline traditional adventure full of crap to kill and loot to take?
 

So if they released a book dealing with clearing hexes, and domain management aimed at levels 15-20, would that qualify as support to you or would it HAVE to be a storyline traditional adventure full of crap to kill and loot to take?

Nope that's fine, it's something and it tells me what sort of game they think the system should support at high-levels. It may not be my preference but it gives me an idea of how my campaign should be run how the system should operate, which is mostly what I'm looking for: how does WotC expect high-level play to operate? Because right now their answer is: "We don't find anyone really plays high level, so meh."
 

I personally think that anything that a PrC might accomplish could be better accomplished with story benefits (generals, wardens of the north etc), better rules for non-dungeon activities (generals, guild masters, traders), some mechanic for trading class/subclass abilities (class specialists like specialty priests) and more feats.

It would also be nice to have a system that allowed gaining feats in exchange for... something.
 

I like the direction IMPLIED by the Runemaster PrC: they grant abilities that any PC might want to take regardless of class. That said, there can be some PrCs more suitable for spellcasters and some more suitable for martials, and there can be PrCs that require spell slots to function, but those could just give +1 progression so that even a fighter multiclassing into the PrC gets a couple of spell slots.

I think all of these examples could work:

Incantatrix: grants metamagic, a handful of unique spells, some advantage in counterspelling/dispelling
Specialty Priest/Chosen of X: grants channel divinity, unique uses for channel divinity, divine luck
Artificer: accelerates item creation, enhance spell-like effects from magic items
Dragonmark Heir: enhance the dragonmark you took as a feat
Witch/Demon Hunter: grants resistance to spells and immunity to curses, see through disguises, special effect with critical hit on magic-using opponents

But to answer directly the original question: are there any that I miss? The answer is no. There were some well-designed ones, and some very flavorful ones, but I rarely saw any in play.
 

I dont think there needs to be any "chain" invovled, just a bunch of feats that help reflect your concept. Eg "warlord" has inspiring leader, sentinel, martial adept and healer feat (*ducks*)

I definitely do not want feat pre-requisites for other feats like in 3e. I want to be able to choose add on feat abilities in any order. You just have to make them balanced against each other.

Yes I also prefer 'feats bundles' rather than 'feats chains', that's why I mentioned both. Chains are needed only if you really have progressive features e.g. the Magic Initiate feats during the playtest, but they can be rare cases. In general I am not much in favor of feats prerequisites at all, even the ones in the PHB in my opinion could have been handwaved, they don't add anything to the game.
 

I thought about doing a Celebrant of Sharess PrC, but then I looked at the original Celebrant of Sharess and released she was a Bard/Barbarian hybrid with a cat familair without the BAB to back it up and the fluff almost of a warlock and ethical requires beyond that of the average Paladin, oh and she could pounce (which was sort Barbarianish).

So I thought just make Celebrant of Sharess a Bard subclass with a new verison of a buffed up more powerful Cat Familiar and Flirt Bard song, new verison of Rage of the Tigeress, Pounce, and Inspire Desire Bard song.
 

Thinking about it... I kind of hope they release a "Swordmage" prestige class. My beef with the Eldritch Knight could really be addressed by multiclassing into a 5-level Prestige class that has certain features available to it (maybe things like substituting Dex bonus for Int bonus for AC calculation, a separate "ward" feature, something for channeling spells through a blade - making making that an arcane focus, etc.). I'm also in the camp that thinks this could be a good design space for a Warlord.

On the other hand, this is the absolute perfect space for making Vampire or Lycanthope PC's. Five levels, juicy abilities, but you still have a base class to draw from. I think that fits nicely.

Alternate forms of magic are nice too, like the Rune Magic introduced here. We'll see what they do with it, I suppose.
 

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