buzz
Adventurer
I finally got a copy of Ars Magica the other day, and was looking through it. Having been originally designed by Jonathan Tweet (and Mark Rein*Hagen) in '89, I can see a lot of concepts that were later integrated into 3e. E.g., the games uses virtues & flaws (i.e., ads/disads), one of which is called "Lightning Reflexes."
But that got me thinking. The virtues in AM seem a big inspiration for 3e's feats. But where are the flaws? What was behind the decision not to have flaws/disads in 3e?
Now, I can sort of answer this question myself, in that all D&D characters have a really big flaw: they start the game at 1st level.
Games with ads/disads seem to start PCs at the D&D equivalent of 5th-10th, ergo they balance things with a system for flaws.
Still, I wonder why 3e skipped over this concept completely. Is it just "not very D&D"? Thoughts?
But that got me thinking. The virtues in AM seem a big inspiration for 3e's feats. But where are the flaws? What was behind the decision not to have flaws/disads in 3e?
Now, I can sort of answer this question myself, in that all D&D characters have a really big flaw: they start the game at 1st level.

Still, I wonder why 3e skipped over this concept completely. Is it just "not very D&D"? Thoughts?
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