Bill Zebub
“It’s probably Matt Mercer’s fault.”
Those succubi, they truly are cunning linguists.
Well played.
Those succubi, they truly are cunning linguists.
I am just reading it now and indeed if this new approach spellcasting reaches the new PHB, it is such a massive change that I wouldn't hesitate to call this a full new edition of the game, and that might actually be a relief for me since I'd rather have a completely new game option than a half-baked revision. I am surprise there isn't already a few threads discussing this...For spellcasting classes, the class table identifies both the number of spells you prepare at that level and the number of slots you have at each level. This is a major change. For the bard, the number of spells known is more or less the same – any given level might be +/-1 or 2, but ultimately it’s a wash. In fact, Songs of Restoration makes it so that you have up to 5 more spells known.
To some degree there has been discussion tangential one or two steps down from the change itself & more speculation on what wizard/sorcerer/warlock versions might look like. It looks like prepared from the arcane list divination illusion enchantment transmutation spells plus possible class based freebies. Shy of possible 2 magical secrets they don't know any abjuration conjuration necromancy or evocation so are still limited to a selection of arcane spells unless they get them from a different source.I am just reading it now and indeed if this new approach spellcasting reaches the new PHB, it is such a massive change that I wouldn't hesitate to call this a full new edition of the game, and that might actually be a relief for me since I'd rather have a completely new game option than a half-baked revision. I am surprise there isn't already a few threads discussing this...
But then, either I am overlooking something or by this new proposed spellcasting ruleset the Bard actually knows all arcane spells. At least I don't see a number of spells known by level. And the results is not really more or less the same... I think the new arcane spells list include something like 8 valid cantrips and 17 first-level spells, that's a lot more than the 5e Bard knows.
The same goes for cantrips: the number in the table is the number of cantrips prepared on a given day, which can be changed to any others on a long rest. Cantrips work more similar to spells with these rules, except that they still can be cast at-will instead of being limited by available slots.
Limited by School: ao they know about half of all Arcane Spells, yes. Crawford said in the videos that all Spellcasters are going to be prepared Spells now, so expect that for Sorcerer and Warlock as well.I am just reading it now and indeed if this new approach spellcasting reaches the new PHB, it is such a massive change that I wouldn't hesitate to call this a full new edition of the game, and that might actually be a relief for me since I'd rather have a completely new game option than a half-baked revision. I am surprise there isn't already a few threads discussing this...
But then, either I am overlooking something or by this new proposed spellcasting ruleset the Bard actually knows all arcane spells. At least I don't see a number of spells known by level. And the results is not really more or less the same... I think the new arcane spells list include something like 8 valid cantrips and 17 first-level spells, that's a lot more than the 5e Bard knows.
The same goes for cantrips: the number in the table is the number of cantrips prepared on a given day, which can be changed to any others on a long rest. Cantrips work more similar to spells with these rules, except that they still can be cast at-will instead of being limited by available slots.
The train has left the station. The horse has bolted.I disagree. Like I said, the current warlock list is very thematic, and I don’t see any way to reproduce that with the power source and spell school approach. There’s no combination that doesn’t give them unfitting spells, remove fitting spells, or both. Plus, only being able to prepare two spells per day would be awful.
The only specific bloodline sorcerer in 5e is the Dragonblood. Bloodlines being the only explanation for sorcerers is a Pathfinder thing not a D&D one and it's one of the many things that to me makes Pathfinder blander than 5e.Sorcerers losing the ability to summon creatures related to their bloodline sounds awful. So it will totally happen.
And this I agree is a problem.Edit: It would stop them being able to cast elemental manipulation spells though as they're transmutation. Yep, your air genasi storm sorcerer can't cast Gust.
No it hasn't. The train is currently in the station and being loaded up. That's, after all, what playtesting is for.The train has left the station. The horse has bolted.
Unfitting spells aren't a problem - or at least wouldn't be a problem on a spells known caster like a Ranger or Bard. Because you don't have to allow those spells anywhere near your specific ranger or bard.The Ranger has all Primal spells except Evocation. There's tons of "unfitting" spells on there, unless you see a Ranger as basically a Fighter/Thief/Druid.
There has always been a major difference between the Sorcerer and the Warlock this way - the Warlock and Sorcerer have always known about as many spells as each other but:As for only preparing two spells, how many spells exactly do you think a Level 1 Warlock has access to right now? I'll tell you - it's two. And those are fixed.