Witness a Munchkin DM!: Double weapon magic item question...

while this all sounds really cool and all, do you really want your players to have said weapon? or even the stoneskin amulet. as a DM, you should always ask youself this before giving them to your NPCs

~NegZ
 

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Phoenix8008 said:
Also, does anyone know of a Ring or Amulet of Stoneskin or know how much it would cost to make one? Magic Item creation isn't my strong suit... obviously...:D

Vestments of Faith

This holy garment, worn over normal clothing, grants a special protection (damage reduction 5/+5) to the character wearing it.

Caster Level: 20th; Prerequisites: Craft Wondrous Item, stoneskin; Market Price: 76,000 gp; Weight: -.
 

Negative Zero said:
while this all sounds really cool and all, do you really want your players to have said weapon? or even the stoneskin amulet. as a DM, you should always ask youself this before giving them to your NPCs

~NegZ

I know NegZ. I have asked that to myself. And that's part of why I wanted to add the Unholy on the item, to reduce the chance that any of them would use it if they ever beat him. I could also resort to dues ex machina and have the powers above steal it away from them if they ever get it, but that sucks also I know.

Truthfully, I have not made up my mind to do this yet. I wanted to see what was possible, hence my posting the question here. I admit, i saw Ninja Scroll and thought that character would make an awesome bad guy to send against my players. But after sitting down and defining that weapon in the D&D rules, I was shocked to see that it was all but an artifact! Then came the reluctance to put such an item in my game. (See, I'm not a total Munchkin DM!)

Anyway, I thank you all for your help in the matter and I just have to decide whether to make this guy my campaign vilain, or to come up with some other concept for one. Unless anyone would like to voice some ideas for villain concepts?
 

Ninja Scroll is very high level, with 40 foot jumps, even low level ninja hopping from tree to tree over 10 foot gaps with no running start, fireball blast sword techniques, and 6 demon foes one of whom is apparently immortal.

That weapon should be an artifact. :)

But instead of adding 2d6 more damage and making it unholy, see DMG page 231 under cursed items and specifically look at the requirement section, if it requires the worship of a demon demi-god of slaughter to function, it's just a masterwork sword in the good guy's hands. Or maybe it only functions in the hands of a creature of a particular alignment as per the intermittent functioning section of the cursed item section. :)

This also makes the item less valuable, and indeed may make it non-valuable if they try to sell it.

"Buy that!? I'll destroy it for you and make the world a cleaner place, but I'm not going to pay you for the priviledge of soiling myself with such an instrument of evil and slaughter..."
 

Phoenix8008 said:
Double Sword +1, Throwing, Returning, Keen, Vorpal, Seeking on each head. Making it a 400,000 GP weapon.

Which would also make it a +20 weapon, which is not allowed by the rules if it is not an artifact.

Remember, double weapon cannot have a combined magical bonuses of more than +10, it is one of the drawback of double weapons.
 
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I thought each head was treated as a separate weapon so you could have +10 on one part and +10 on the other.

From the srd on magic weapons.

Double weapons have separate magical bonuses for their different heads.

A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. A weapon with a special ability must have at least a +1 enhancement bonus.

Regardless,

You should not require returning on both heads. You could enchant only one part of the weapon with +1, returning and throwing and it would work. You could then enchant the other head with +1 and it would still return.
 

Each head is its own weapon. They gain costs like single magic weapons (ie a +1 double axe, with +1 on each head costs roughly 4700 gp, not 8350).

DMG p 184 bottom of page ** footnote

"...doubling the cost of the bonus...."
 

I think he is arguing that a double weapon is still considered a single weapon so that even though each head is enchanted separately, total the weapon can only be +10.

Anybody else have a view on this?
 

Voadam said:
I think he is arguing that a double weapon is still considered a single weapon so that even though each head is enchanted separately, total the weapon can only be +10.

Anybody else have a view on this?

Since each head of the weapon is enhanced separately, i.e. it's treated as two separate weapons, then I think each head has it's own +10 limit, just like two different weapons. Otherwise, double-weapons would make the crappiest magic weapons out there.
 

Ill help you out buddy:

1) Make it a artifact

2) give it all the powers you could want it to have

3) make any non-evil creatures who touch it suffer negative levels that bring them to lvl 1 and reduce int/str/con to 2.


Now, assuming you don't allow evil PC's, you now have an item that fits your needs that you guarentee your PC's wont get. Plus you have the bonus of an easy adventure theme for them after they kill the bad guy ("guys, what does it take to destroy this artifact so that it can't be used for evil anymore?")



Hope this helps :)

TLG
 

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