Witness a Munchkin DM!: Double weapon magic item question...

kreynolds said:
Since each head of the weapon is enhanced separately, i.e. it's treated as two separate weapons, then I think each head has it's own +10 limit, just like two different weapons. Otherwise, double-weapons would make the crappiest magic weapons out there.

here's a "me too."

even from the point of view of a DM, i'd still allow double weapons to have up to +10 per end.

and allowing them to have different enhancements is just too cool! i had an idea for a villain in my last campaign who had a magic double sword named "Fire and Ice" -- one end had flaming and the other frost.

re: the sword you describe, i'd say only one end needs throwing and returning. the other half just gets carried along for the ride.

of course, if i built it this way, i'd only allow *one* end (the throwing end) to attack people at range. the only way that both ends could be used at range is if they both had throwing. only one end needs returning, though.

at least, that's how i'd build it.
 

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kreynolds said:


Since each head of the weapon is enhanced separately, i.e. it's treated as two separate weapons, then I think each head has it's own +10 limit, just like two different weapons. Otherwise, double-weapons would make the crappiest magic weapons out there.

Correct. Each head is a separate weapon.

If you want funky, make one head Holy, the other Unholy, and both intelligent.
 

Ridley's Cohort said:
If you want funky, make one head Holy, the other Unholy, and both intelligent.

LOL :D Now that's funny, and I know funny.

"Kill him! Save him! Kill him! Save him! Kill him! Save him! Kill him! Save him!"
 

The_lone_gunman said:
Plus you have the bonus of an easy adventure theme for them after they kill the bad guy ("guys, what does it take to destroy this artifact so that it can't be used for evil anymore?")

That's too easy. Repeated castings of Mordenkainen's Disjunction from the longest range you can manage will do the trick. :D
 

not really on topic since this is a thread on magical items but when I saw ninja scroll I didnt even think the weapon special I kinda figured the effect came from some power the old stone guy had since all the devils of kimon it the flick had some nifty trick up their sleeve....plus as a bonus if you make it a power of the villain you dont have to worry over your PCs getting some godawfully overpowered artifact and get to keep your BBEG intact just as you want him
 

not really on topic since this is a thread on magical items but when I saw ninja scroll I didnt even think the weapon special I kinda figured the effect came from some power the old stone guy had since all the devils of kimon it the flick had some nifty trick up their sleeve....plus as a bonus if you make it a power of the villain you dont have to worry over your PCs getting some godawfully overpowered artifact and get to keep your BBEG intact just as you want him
 

>Originally posted by kreynolds

>That's too easy. Repeated castings of Mordenkainen's >Disjunction from the longest range you can manage will do the >trick.





Uhm artifacts in your game are pretty lame then eh? No way that would work in my world :). I am of the "you must dip this artifact in the blood of tiamat to destroy it" persuasion. But thats just me being silly :).
 
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An even easier suggestion would be to treat the weapon not as a double weapon but as a huge boomerang. Obviously the weapon is going to required special training to use and if you remember the way the oni died you will remember that he is not guaranteed to catch it safely.

Further, he never weilded the weapon two handed. Treat the weapon as an oversized boomerang requiring and exotic weapon proficiency and monkey grip and then add on throwing, seeking, +1, keen and vorpal.

Requiring both feats for the item's use and it only being a +1 will influence whether or not they character's use it as well as making it a large weapon as they will not at all be able to wield it one handed. Placing the curse or negative level thing is just a cheap trick to not allow the players to reap the benefits of defeating such a foe. If they beat this guy, with this weapon, and then want to go through all the training to learn how to use it, you really ought to let them have the weapon. After all, didn't they earn it?
 

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