wiz/sorc/cleric/druid spell lists merged! need help choosing conceptual spells.

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i'm going to play in a Frostfell campaign. my character - Conjurer 5/Frost mage 1.
the trick is, the world has no clerics (gods are dead and gone) so wizards get to choose their spells from wizard/sorc, cleric AND druid spell lists!
please help me make a good spell list for my wizard.
his concept is something like a local druid or secluded sage. he studied in the magic academy of the royal order (collegiate wizard feat) but then he went back into the frozen tundra where he was born, to study the magical qualities of the dire winter. he earns his bread tending to the people's needs - predicting weather, healing people, protecting hunters from cold, driving away roaming werecreatures, retrieving people and objects lost in the snow, etc. like every sage he is very keen on divining and augury (Spontaneous Divination feat).
here's my wiz list so far (made it before i found out about merging of the spell lists):
1- Identify [Div], Comprehend Languahes [Div], Scholar's Touch [Div], Locate city [Div], Discern Bloodline [Div], Mage armour [Conj], Lesser Orb of Cold [Conj], Grease [Conj], Benign Transposition [Conj], Enlarge person [Trans], Nerveskitter [Trans], Silent image [Illus], Endure Elements [Abj]
2- Alter Self [Trans], Invisibility [Illus], Mirror image [Illus], Detect thoughts [Div], Locate object [Div], Glitterdust [Conj], Web [Conj], Arcane Turmoil [Abj]
3- Shivering touch [Necr], Unluck [Div], Alter Fortune [Div], Halt [Trans], Fly [Trans], Haste [Trans], Summon Monster III [Conj], Protection from energy [Abj]
if you can think of druid/cleric spells that are cool and match the concept, please do tell me.
thank you in advance. :)
 
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Summon Nature's Ally over Summon Monster. Earlier elementals and tougher animals (though without sr and DR/magic)

Chill metal.

Speak with Dead is always nice.

Augury is great flavor but IMO a poor spell.

Spontaneous detect poison might be nice for the one time you're worried about your drink being poisoned.

The cure and condition healing suite of spells fit the healer aspect so a few of those are a must.
 

Summon Nature's Ally over Summon Monster. Earlier elementals and tougher animals (though without sr and DR/magic)
good idea. what if i take Conjure Ice Beast instead? it allows to choose base creatures from druid summon list and applies a template to them.

Chill metal.
hmm.. not impressed by this spell.

Speak with Dead is always nice.
agreed.

The cure and condition healing suite of spells fit the healer aspect so a few of those are a must.
yeah, definetly. which ones do you recommend? i'm thinking of CMW and lesser restoration.
 

Both Chill and Heat Metal can be extraordinarily effective. It just depends on how you use them.
For example ... cast and apply one to someone's armor in combat (the heavier the better).
Heat Metal - hey, no need to wait for a while to get clean, hot water.
Chill Metal - invent the Ice Cube and take it to warm climates.
Franchise the Ice Cube.
???
PROFIT!!

Metal door jammed? Chill Metal - metal shrinks when it gets cold.

It's how inventive you are in using them that determines their efficacy.

Know thy enemy. Frost Mage? Learn a few fire spells, so that you aren't shafted against cold-resistant/immune foes.
 

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