Wizard 3//sorcerer 3 now what?

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  • sorry?

    Votes: 6 40.0%
  • sorry?

    Votes: 9 60.0%

You probably don't need to hear this, but I have to question your theory of 'not running out of spells'. Your character, as a Wiz3/Sor3 with 16 Int and Cha, can cast a total of 21 spells per day (4 0-level, 3 1st-level, and 2 2nd-level from Wiz, and 6 0-level and 6 1st-level from Sor). A straight Sor6 with 16 Cha can cast a total of 23 spells per day (6 0-level, 7 1st-level, 6 2nd-level, and 4 3rd-level). So you are already falling behind ...
 

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Personal Favorites in Prestige Classes

I think that some good prestige classes for a wizard or sorcerer to take are: All in DMG too

The Loremaster
Location: 3.5 DMG (pg. 191)
Benefits: Lore ability functions like the bardic knowledge ability which is helpful to any adventuring group. Secret ability enhances your character with skill, HP, save, AC, attack, and bonus spells. Greater Lore basically allows you to identify items for free (very nice). You get +1 level of existing class every level! (you won't slow any of your spell-casting ability)

Mystic Theurge
Location: 3.5 DMG (pg. 192)
Benefits: You get +1 level of existing divine and arcane spellcasting class every level (Higher level prospects for this character are huge!!)

Eldritch Knight
Location: 3.5 DMG (pg. 187)
Benefits: You get a full base attack to establish a combat caster. You get a good Fort save to enhance where casters lack. +1 existing arcane spellcasting class every level after 1st (at 1st you get bonus feat)

The Archmage
Location: 3.5 DMG (pg. 179)
Benefits: Come on... It's an ARCHMAGE!

There are some cool prestige classes in other books too, but this will atleast get you started...
 


Wow, I'm sorry. That's the weakest multiclass combo that I can think of. Even weaker than multiclassing in two alignment-incompatible classes. I'm really sorry. I recommend that you beg your DM for a re-spec of your character.

Do you know that a Warlock never runs out of spells? Check out this new base class in the Complete Arcane.
 

I suggest you run around until you find a Wight or other level-draining undead. Beg the undead to do you the favour of removing your 3 sorcerer levels, then volunteer to fail he three fortitude saves 24 hours later. At this point, if you survive the next few encounters, you will be getting a ton of XP, and you will level back up quickly. This time, take the levels in wizard. This is not a joke. I am dead serious, and I have had players who used level-draining undead in this way when they made an incredibly stupid mistake in multiclassing or feat selection (although now they just use the psionic power for feat mismanagement). Christian pointed out adroitly that your decision has let you cast *less* spells of a lower level. If you really wanted more spells per day, you should have been a warlock or bought some wands. As it stands, the only thing the Sorcerer levels are doing is let you cast spells from your prohibited schools. Ditch them.
 

Random Hero said:
I think that some good prestige classes for a wizard or sorcerer to take are: All in DMG too

The Loremaster
Location: 3.5 DMG (pg. 191)
Benefits: Lore ability functions like the bardic knowledge ability which is helpful to any adventuring group. Secret ability enhances your character with skill, HP, save, AC, attack, and bonus spells. Greater Lore basically allows you to identify items for free (very nice). You get +1 level of existing class every level! (you won't slow any of your spell-casting ability)

Yeah, but the +1 level of existing class spellcasting advancement from those Prestige Classes would only advance one of his classes, Wizard or Sorcerer.

I haven't seen any PrCs that advance TWO arcane classes at the same time.

-A
 

Christian said:
You probably don't need to hear this, but I have to question your theory of 'not running out of spells'. Your character, as a Wiz3/Sor3 with 16 Int and Cha, can cast a total of 21 spells per day (4 0-level, 3 1st-level, and 2 2nd-level from Wiz, and 6 0-level and 6 1st-level from Sor). A straight Sor6 with 16 Cha can cast a total of 23 spells per day (6 0-level, 7 1st-level, 6 2nd-level, and 4 3rd-level). So you are already falling behind ...
Huh. I missed the Abjuration specialization-that gives you one more spell of each level 0-2, so I guess you're actually one ahead. Can't see how that's worth it, though-you've traded seven 2nd and 3rd-level spells for eight 0 and 1st-level spells.
 

Not to mention that even if you have lots of low power spells they are just that... low powered. come up against anything with say a globe of invul. and you cant do anything but re-arrange your inventory.

As your group starts fighting harder stuff, the lower levels spells will not have as much use... the saves are going to be too low for one.. and the damage output will be way lower then a good fighter. Not to say lower level spells will never be useful, but they tend to be better used for buffing/debuffing things and using higher level spells for damage.

Really as you get to higher levels, I've found that spellcasters don't "run" outta spells. By the time they use everything up they can cast, the group needs to rest because a full day has gone by anyway. On occasion you may be down to casting only level 1 and 2 spells at the end of the day... but in your case thats all you will be doing anyway.
 

Anthraxus said:
Yeah, but the +1 level of existing class spellcasting advancement from those Prestige Classes would only advance one of his classes, Wizard or Sorcerer.

I haven't seen any PrCs that advance TWO arcane classes at the same time.

Even the Outcast Specialist that I mentioned previously only allows continued advancement as a Sorcerer. It does offer bonus spells and feats as a Specialist Wizard, though.

There are certainly reasons to multi-class as a Sorcerer/Wizard, but they'd have to be role-playing reasons. Mechanically-speaking it's an uninspired choice. Then again, this IS a roleplaying game, not miniature wargaming, so role-playing reasons are totally valid motivations for making such a choice.
 

Jon Potter said:
Even the Outcast Specialist that I mentioned previously only allows continued advancement as a Sorcerer. It does offer bonus spells and feats as a Specialist Wizard, though.

There are certainly reasons to multi-class as a Sorcerer/Wizard, but they'd have to be role-playing reasons. Mechanically-speaking it's an uninspired choice. Then again, this IS a roleplaying game, not miniature wargaming, so role-playing reasons are totally valid motivations for making such a choice.

One level (and only one level) of sorcerer is pretty good for the ability to use wands and staves with spells on them that are prohibited if you are a specialist wizard.
 

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