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D&D 5E Wizard check of concentration (CON) to drop prone ?

maritimo80

First Post
The Wizard character, this long distance from enemies and uses a spell of concentration.


After use magic, he can drop prone (prone condition), to the attacks being with disadvantage.


He needs to do a check of concentration (CON) to drop prone?



PRONE
Combatants often find themselves lying on the ground,
either because they are knocked down or because they
throw themselves down. In the game, they are prone,
a condition described in appendix A.
You can drop prone without using any o f your
speed. Standing up takes more effort; doing so costs
an amount o f movement equal to half your speed. For
example, if your speed is 30 feet, you must spend 15 feet
o f movement to stand up. You can’t stand up if you don’t
have enough movement left or if your speed is 0.
To move while prone, you must crawl or use magic
such as teleportation. Every foot o f movement while
crawling costs 1 extra foot. Crawling 1 foot in difficult
terrain, therefore, costs 3 feet o f movement.
 

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No. The PHB states that taking damage or situations of extreme physical duress (like a wave breaking over you in a storm) are cause for a Concentration check. Dropping prone is a normal element of movement.
 

No, he doesn't.

You start a lot of threads that consist of "my players are having fun and not suffering enough". I wonder if you should consider switching to Paranoia or Call of Cthulhu?
 


No, he doesn't.

You start a lot of threads that consist of "my players are having fun and not suffering enough". I wonder if you should consider switching to Paranoia or Call of Cthulhu?

My players are having a great friend. I just want to apply the rules in a fair and balanced manner.

The Mage character gets all the time using magic concentration and drop prone, and I think it unbalanced, appeal.
 

My players are having a great friend. I just want to apply the rules in a fair and balanced manner.

The Mage character gets all the time using magic concentration and drop prone, and I think it unbalanced, appeal.

Going prone is a perfectly normal thing to do if you're under ranged fire. Now if someone gets up next to you and hacks at you with a sword, being prone becomes a sudden liability. The main situational penalty I'd assess on a prone character (besides the one for melee) would be Perception in situations where there's obstructions that would cause Disadvantage from their lowered POV.
 

My players are having a great friend. I just want to apply the rules in a fair and balanced manner.

The Mage character gets all the time using magic concentration and drop prone, and I think it unbalanced, appeal.

Next time he does this have an enemy charge over to him. Even if the enemy does not get to attack they still get an attack of opportunity when the wizard tries to move away OR he can remain prone and you get Advantage on your attack roll because you are within 5 feet.

Remember that standing up uses up half of your speed, so Mr. Wizard is going to get u
 

Next time he does this have an enemy charge over to him. Even if the enemy does not get to attack they still get an attack of opportunity when the wizard tries to move away OR he can remain prone and you get Advantage on your attack roll because you are within 5 feet.

Remember that standing up uses up half of your speed, so Mr. Wizard is going to get u

Stand up does not provoke an attack of opportunity, as in the edition 3.5.
 

My players are having a great friend. I just want to apply the rules in a fair and balanced manner.

Except that you've started several threads in which what you wanted to do was restrict players in a way that is not in any way part of the rules. And "fair and balanced" is not a remotely relevant concept here. You're not fixing things where only some characters are penalized, or where PCs can do things NPCs can't; you're just trying to prevent the players from doing things. That's nothing to do with fair or balanced.

The Mage character gets all the time using magic concentration and drop prone, and I think it unbalanced, appeal.

That's the problem. You keep thinking things are "unbalanced" but there's nothing for them to be "balanced" against. Yes, dropping prone to avoid ranged attacks is a good strategy if people can't close to melee with you. Like most things in the game, it does not require a concentration check.

It really comes across as though you're unhappy that the players are making good tactical choices and not getting randomly punished for doing so.
 

Yeah, sounds like Martimo's players are playing their characters more intelligently/tactically than he is prepared for. I don't see that that's necessarily a problem, but if he feels it is he should just up his game and play his end of the encounters smarter.
 

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