Wizard Or Sorc.

*has never had a problem with sponteous casters one way or another*

Interwyrm,

Not sure I agree with that but honestly that was my feeling, that wizards were more the guys that prepare for specific contingencies while the sorcerers tended to just blast where they could.

Now that's the Warlock's job. :p :)
 

log in or register to remove this ad

Reg: Wiz or Sor

Ultimately it does depend on the dm... that I do agree with.

If the dm believes Sorcerors are dependent on wizards or their scrolls to learn any new spells well then what can you do?

In the Faerun game where i ran my multiclass character I later learned the dm allowed the wizard to run his character as if he could spontaneously cast his spells and only admitted as such after I had been persuaded to increase my cleric's level to 9th (before being assassinated in a church of helm where he was praying en route to fight an army of devils that had passed through the area making the locals extremely paranoid...

And as for that halfling sorceror the dm who ran that said later he wanted to use spell points and corruption rules he had devised making the selection of divination and necromancy spells undesirable as these promoted corruption.

I think I got on their nerves since these were both 3.0 games and I found out how useful a dancing lights spell was since when i created the character I selected that spell as it didn't need a spell component and thought it was just a variant light spell...
 

before 3e I mostly played wizards. In 3e I've not had a wizard yet because I've found sorcerers so attractive.

Sorcerers have the worst 2nd level of any class, and I find that they struggle until about 6th level, but the point where they get their first 3rd level spell seems to mark the place where they take off in capability, and from 10th level upwards they rock on toast.

The problem with sorcerers is that you really have to plan out your spell aquisition in some detail, and for that reason are not so good for beginning players unless the DM gives a big hand. There are quite a few spell levels where you've got *really* tough decisions about which spells to learn!

The thing that makes sorcerers fly is spur of the moment metamagic. Even with the full round action restriction it is just SO worth it.

I agree with the earlier poster that lots of 3.5e changes really hurt the sorcerer though.

Cheers
 

As someone else has mentioned, the difference between how things look on paper and how they play in real life can be significantly different. On paper the wizards ability to learn any spell and to bolster his capacity via scrolls and wands looks absolutely fantastic, but in practice any campaign which doesn't allow significant amounts of downtime severely limits the usability of these features.

Of course, in theory the wizard is hampered by having to rely upon a valuable spellbook, but in practice very few DMs make a point of stealing or destroying spellbooks so perhaps this limitation which rarely comes up balances out benefits which are not as frequent as one might want?

n.b. Although sorcerers are often seen as blasters, they make very good dispellers. I've had a sorcerer who had to launch off half a dozen 'dispel magics' before he got one to stick; the flexibility to do that is something that wizards would very rarely have (wizards rarely prepare more than 2-3 of a particular spell at most, typically (and sensibly) going for flexibility of adventuring options.

Cheers
 

I don't understand why so many people have cited the wizard's advance preparation as a big negative aspect. I've never had that problem; my wizard has always "memorized" exactly the spells he needs.

... It's not as though the DM checks the players' spell sheets ahead of time, after all. You need a specific spell? "Oh, looky here! I just happen to have that one! (scribble scribble) There. I marked it off."
 

Driddle said:
I don't understand why so many people have cited the wizard's advance preparation as a big negative aspect. I've never had that problem; my wizard has always "memorized" exactly the spells he needs.

... It's not as though the DM checks the players' spell sheets ahead of time, after all. You need a specific spell? "Oh, looky here! I just happen to have that one! (scribble scribble) There. I marked it off."

:) Driddle, you are a bad, bad person :)
 


Driddle said:
I don't understand why so many people have cited the wizard's advance preparation as a big negative aspect. I've never had that problem; my wizard has always "memorized" exactly the spells he needs.

... It's not as though the DM checks the players' spell sheets ahead of time, after all. You need a specific spell? "Oh, looky here! I just happen to have that one! (scribble scribble) There. I marked it off."

Heh.

The player who played the druid in my last extended campaign was pretty casual about her prepared spell list. That's something I had to scrutinize very carefully, and forced her to use her action points if she happened to want to cast something not on her list.
 

Thanee said:
Definitely! :D

Many people absolutely do not seem to realize this, or they play the game in a way, that devalues spontaneous casting in some fashion.

Bye
Thanee
Agreed. Additionally many people seem to play the game in a way where the total number of spells per day is seldomly exhausted.

If your wizard or sorcerer more than three times per weeks uses each of his spells, people start to value the sorcerer more.
 

Darklone said:
Agreed. Additionally many people seem to play the game in a way where the total number of spells per day is seldomly exhausted.

If your wizard or sorcerer more than three times per weeks uses each of his spells, people start to value the sorcerer more.

Yeah, I always had trouble having enough useful spells to go around... until I played a Sorcerer/Mage of the Arcane Order with a Ring of Wizardry. :D
 

Remove ads

Top