This is a house rule for a game-world where magic is drawn from another plane inhabited by a LARGE number of beings.
Wizards prepare spells by "capturing" magical energy/beings (there is no real distinction) in a dreamlike trance, then releasing the energy into the physical world when they're ready to cast the spell. The spells per day in this case is merely the "safe limit" for a wizard of a given level.
Wizards can prepare extra spells, of any level they can legally cast. They make a Concentration check with a DC of 10+total number of levels being prepared today. Failure means, basically, monster attack - SOMETHING nasty comes through to attack the wizard, and the benefits of preparation at that time are lost. If the wizard retained spells from previous day(s), he loses a total number of prepared spell levels equal to how much the roll was failed by, GM's fiat which.
Wizards can also retain spells from the previous day, with this limit counting towards their total number of spells; thus, INT 11 level 1 wizard could prepare a spell on Day 1, keep it for Day 2 and prepare another spell, with a Concentration DC of 11.
The point of this rule was to provide wizards, especially low-level wizards, with a little more to do than just cast their magic missile and run away. The DC is flexible, as is the CR of any creature(s) that come through, so a wizard who makes a habit of overloading might attract something quite large and nasty.
Wizards prepare spells by "capturing" magical energy/beings (there is no real distinction) in a dreamlike trance, then releasing the energy into the physical world when they're ready to cast the spell. The spells per day in this case is merely the "safe limit" for a wizard of a given level.
Wizards can prepare extra spells, of any level they can legally cast. They make a Concentration check with a DC of 10+total number of levels being prepared today. Failure means, basically, monster attack - SOMETHING nasty comes through to attack the wizard, and the benefits of preparation at that time are lost. If the wizard retained spells from previous day(s), he loses a total number of prepared spell levels equal to how much the roll was failed by, GM's fiat which.
Wizards can also retain spells from the previous day, with this limit counting towards their total number of spells; thus, INT 11 level 1 wizard could prepare a spell on Day 1, keep it for Day 2 and prepare another spell, with a Concentration DC of 11.
The point of this rule was to provide wizards, especially low-level wizards, with a little more to do than just cast their magic missile and run away. The DC is flexible, as is the CR of any creature(s) that come through, so a wizard who makes a habit of overloading might attract something quite large and nasty.