Numion
First Post
jasamcarl said:And again, i have to dispel the 'cleric is a better fighter than a fighter myth'. Most of the buffs some have mentioned as making this possible are of short duration, especially as of the revision. This means that they will tend to be activated in combat. Now, while a fighter is dishing out the damage for the two or three rounds the cleric is buffing himself, the cleric is essentially useless to the party. So the only fair way of comparing their damage is to take the damage both deal from the round the cleric starts buff straight through to the end of combat; i think the fighter will come out well in such comparison, not to mention the fact that he can do this over multiple combats while the cleric can do it once or twice, max.
You're a bit off in your numbers. In our experience (which is plenty), we've seen that at levels +9 the cleric needs to spend 1 round of combat boosting himself on the average, and can fight 3-5 fights / day at much higher capability than the fighter. Buffing that one round doesn't even necessarily 'cost' the cleric anything - a divine power at surprise round will net back that one lost attack the next round on some levels.
My numbers are higher because sometimes (maybe 50%) you know combat is about to begin beforehand - by being listening / dividing / planning whatever, and can cast spells before combat. If cleric is played with kick-in-the-door style it certainly isn't as effective, and I assume that some spells are cast quickened (divine favor mainly).
Then you must remember that a fighter spends much more of his time unable to dish out anything - due to hold, some will-based attack, mind control, death (

I've experienced it myself. At peak performance cleric is more powerful than a fighter because of short buffs (1 round casting w/ quickened, you don't even need divine power always), and more powerful on the long run because of much higher resistance to hinderances.
Or haven't you really noticed the fact that at levels 9+ the fighters and rogues are much more often out of the combat due to failed saves than clerics? Clerics need a boat-load of spells active for the resistance, thats true, but thats not a problem since most are 10 min or 1 h / level spells, and can be cast before the situation arises (most of the time).
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