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WhosDaDungeonMaster
Guest
But the ones that have it are useful and it's great you don't have to use up a known spell for them. A sorcerer is never going to take Detect Magic or Alarm but they are very handy.
Agreed. And I told my player that to me, the extra spells are what really sets a Wizard apart. But for the metamagic abilities a Sorcerer gets, it is more of an even trade-off IMO.
It's about the same actually, and a Wizard can do it once per short rest versus a long rest for a Sorcerer to get their spell points back.
I thought so, too, at first, but it really favors the Sorcerer in many ways. At maximum ability, a Wizard could regain two 5th-level spells, but a Sorcerer could regain two 5th-level spells and a 4th-level spell. I know at other levels it probably favors the Wizard though.
The bigger issue is the Sorcerer can regain slots as a bonus action! A Sorcerer can also go the other direction and sack spell slots for additional sorcery points, too; again, as a bonus action.
I think you under-estimate the versatility.
That could very well be the case LOL!

And you like the Sorcerer subclasses? The ones in the PHB are terrible. Shadow Magic and Storm Sorcery from XGtE are decent. Abjuration and Divination for the Wizard are amazing and Conjuration, Evocation, and Transmutation are good. Even the others are workable.
No, not really. I think the Sorcerer subclasses are mostly lame as well. But, personally, I don't like many of the archetypes and subclasses available in most of the classes... so, that might just be me.
