Li Shenron
Legend
Like fighters doing whirlwind attacks and other fancy sword maneuvers in heavy armor?
Not the same thing...
Like fighters doing whirlwind attacks and other fancy sword maneuvers in heavy armor?
This is the sort of thing I would much prefer to see: a system that explains why the world is (usually) a certain way, rather than dictating that the world is a certain way.I wonder if the trick might not be to take an idea from Star Wars Saga Edition and make it so that armor using classes got additional bonuses in armor as they leveled? Then make armor not stack with a lot of other protective options.
At high levels armor is very important to the warrior types (who have incredible instincts as to how to use it effectively) but is just one choice (and maybe not a great one) to the average wizard.
Despite the very good points in this thread, I am still not convinced...
I guess I just don't like seeing wizards running around casting spells in heavy armor.
Those who have no problem with that, I suppose also would not mind seeing monks throwing flying kicks in heavy armor, rogues sneaking and disabling traps/locks in heavy armor, druids walking their pets in the bush in heavy armor, rangers tracking foes in the wild in heavy armor, etc...?
That's precisely what I'm against: setting up a restriction and then having to come up with ways to bypass it. I don't want to be forced into taking the Spellsword PrClass just cast spells in armor, or something to that effect. I'd prefer it if simple proficiency in the armor was enough to allow for armored spellcasting. The game won't be ruined if a wizard is wearing leather armor instead of casting Mage Armor upon himself.Voted "Other" and surprised of not seeing the option I would have voted, which follows.
- Don't allow armored spellcasting for wizard, but have backgrounds and/or themes and/or the equivalent of prestige classes partially or eventually completely override the limitation.
That's precisely what I'm against: setting up a restriction and then having to come up with ways to bypass it. I don't want to be forced into taking the Spellsword PrClass just cast spells in armor, or something to that effect. I'd prefer it if simple proficiency in the armor was enough to allow for armored spellcasting. The game won't be ruined if a wizard is wearing leather armor instead of casting Mage Armor upon himself.
It depends on where the armor proficiency will land. For instance, if proficiency comes from background (say, "Soldier"), I'd prefer if I only have to take the appropriate background to be able to cast spells in armor, no additional investment required.With themes allowing the casting in armor, and then the custom themes allowing mix and match, you could have exactly what LordArchoen said, and still satisfy your criteria:
Normally, an arcane caster can't cast in armor. However, take one of these themes, and you can. Don't want to take one of those themes, make your own theme, using whatever feat from an existing theme that gives you the casting in armor ability you wanted.