Wizards - getting caught with the wrong spells prepared

Quasqueton

First Post
This post is not a rant or a complaint. And I'm not really looking for advice. It is just an observation made by me and one of my Players. I'm posting it to see if others have the same problem.

There are 2 arcane casters in my game's party. A rogue/wizard 1/4, and a sorcerer 5. The sorcerer is your stereotypical blaster.

The wizard is the utility mage. Although he does have blaster spells in his book, preparing them is usually unnecessary with the sorcerer in the group. He sticks to non-combat spells or combat spells with special uses. He also has a selection of scrolls at his fingertips.

When the group is planning for the next day's action, he figures what spells he needs to prepare in the morning. But often the plans change soon after getting underway for the day. Sometimes the plans change *right* after he finishes preparing spells.

Sometimes the change of plans is because of new information, or a new discovery, or the bad guys change their own setup --- not a fault of the party. Sometimes it is because the party didn't really talk through all the ideas thoroughly the night before, and someone comes up with a "better" plan en route to the adventure --- the party's fault.

Too often the wizard is "stuck" with less useful spells prepared. Disguise self, detect secret doors, and knock are wasted spell slots when you end up in a frontal assault that you thought was going to be a backdoor sneak-in.

Or he's loaded up on combat spells and the party decides not to tackle the front door because the big guard looks too dangerous.

The wizard usually does have *some* useful spells prepped, because he makes sure to prep a wide variety. But the Player has seemed frustrated at times when the plan changes and half his repetoire is made unnecessary. This is especially aggravating at low levels because of the limited number of spells he can prepare (3 second-level spell slots vs. the sorcerer's 6 slots).

My question here is: Is this a common problem with wizards in your games? Do wizards often get caught wrongly prepared in your experience?

The Player is figuring it all out, and it is not ruining the game for him, but I do see the occasional frustration. His selection/collection of scrolls has grown considerably to combat this problem. I can't imagine a situation where he won't have an appropriate scroll tucked away somewhere, now. But this is also becoming an expensive solution for him.

Quasqueton
 

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I haven't seen this problem much. It has happened at times but more with the Druids I have seen then Wizard or cleric. Preparing spells ahead of time does have its drawback, but has advantages to.
 


I haven't seen that problem much, but I've rarely seen a game with a Sor and a Wiz.
 

The player may be forgetting the rule that says you can leave some slots unfilled, and then fill them with only 15 minutes of spellbook study. If the party can't take out 15 minutes to prepare for a plan, they're probably screwed anyway.

Also, a wizard has access to scribe scroll, one of the most powerful abilities in-game to me. As a result, wizards in our games tend to NEVER be caught without the right utility spell, unless there's just ZERO time to make ready.
 

If he's consistently running into this problem, he should remember that he can keep some of his spell slots unfilled when he preps spells in the morning. It takes 15 minutes or longer to fill those slots later in the day, but it might help with this problem -- at least, it'd help if this problem frequently gives him 15+ minutes to sit down and study. If the "changing situations" are time-sensitive, scrolls (or wands) are still the answer.

(Edit: Dang, Henry, beat me to it. GMTA.)
 


Happens some to my wizards. What I try to do is keep a "utility belt" of scrolls that might be handy (knock, levitate) but that I would't prepare every day. And conversely a wand is a nice way to have some firepower when I have prepared a lot of utility spells.

I think I heard that a recent WotC product had a cool feat in it -- it allows you to do spontaneous casting of any of your Spell Mastery spells. I really like that idea.
 

I see it happen all the time. It's why I don't consider sorcerers weaker in play, even tho they seem to be on paper. It happened the first two sessions of my current campaign. It happened to my wizard in my last one shot.

And it really hit home during Hall of the Fire Giant King when the 12th level sorcerer used every single spell slot he had. I've never seen a wizard that high level use every spell possible.

PS
 

EricNoah said:
I think I heard that a recent WotC product had a cool feat in it -- it allows you to do spontaneous casting of any of your Spell Mastery spells. I really like that idea.

My halfling wizard in my brother's Eberron campaign plans on taking Spontaneous Casting (allows swapping a spell out for one of the same level for 2 action points) at some point. I'm not sure when, though, since I plan on my 6th level feat to be Lesser Dragonmark and 9th level to be Greater Dragonmark.

In general, he hasn't been one to use his action points since 1st level (when he was spending them left & right to hit the BBEG with crossbow bolts while his teammates were dealing with his minions and tying him up). I think the ability to swap out spells will be worth the 2 action points it will take, without removing the requirement for him to think about his spell selection.
 

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