the Jester
Legend
I've seen the wizard in my campaign grow from 1st to 17th level- and the second wizard in the party, who joined at prolly around 6th level, grow to 16th level. So I have seen a lot of wizarding.
In my experience, wizards are bad ass. They don't do as much damage with a typical attack as a lot of other classes might, but they often do that damage to multiple enemies. Not to mention the conditions they impose.
I use a lot of varied encounters- some with minions, some without; some solos; a lot of custom creatures; mixes of creatures above and below the party's level; etc. The wizards usually not only hold their own, they often play a pivotal role in the combat.
The issue of rituals seems to have been discussed almost ad nauseum here, so I won't dwell on that except to say, once the party started using them, they never stopped. The cleric may have started the party's love of rituals, but both wizards have gotten in on it in spades.
In my experience, wizards are bad ass. They don't do as much damage with a typical attack as a lot of other classes might, but they often do that damage to multiple enemies. Not to mention the conditions they impose.
I use a lot of varied encounters- some with minions, some without; some solos; a lot of custom creatures; mixes of creatures above and below the party's level; etc. The wizards usually not only hold their own, they often play a pivotal role in the combat.
The issue of rituals seems to have been discussed almost ad nauseum here, so I won't dwell on that except to say, once the party started using them, they never stopped. The cleric may have started the party's love of rituals, but both wizards have gotten in on it in spades.