1) We may have had a gazillion spells, but remember, 1 guy was a diviner with Disrupt Undead and Lesser Orb of Electricity as his sole damage dealing spells, the Rog/Sorc had spells that let him be a better rogue (IOW, no offensive spells), and no healer cast better than Cure Moderate Wounds...and not many at that. In the eyes of a powergamer, that's not a lot of spellpower for a 10th level party.
What we had was a lot of fighter levels, meaning HP. However, you'll note that since only one PC was a pure warrior, BABs were not tops, so sometimes, hitting was an issue.
(And for the record, I guarantee you that the Monk and my PC weren't dealing out huge piles of damage. The Monk was a Gnome, and my PC was a 2WF build...with Whip and a Heavy Pick.)
2) As for the assumption of party structure, I agree that every edition has suggested/recommended that a typical party cover the 4 roles: Warrior, Rogue, Divine Caster, Arcane Caster.
However, I have never seen anywhere that the game's designers assumed that typical party size was 6 in earlier editions and 4 in the post-3Ed regime.
3) As for the actual size of our group, that was just our big group. Our other groups- really, satellite subgroups of the main one- typically had 3-6 gamers (including the DM) and the same playstyle. No difference.
What we had was a lot of fighter levels, meaning HP. However, you'll note that since only one PC was a pure warrior, BABs were not tops, so sometimes, hitting was an issue.
(And for the record, I guarantee you that the Monk and my PC weren't dealing out huge piles of damage. The Monk was a Gnome, and my PC was a 2WF build...with Whip and a Heavy Pick.)
2) As for the assumption of party structure, I agree that every edition has suggested/recommended that a typical party cover the 4 roles: Warrior, Rogue, Divine Caster, Arcane Caster.
However, I have never seen anywhere that the game's designers assumed that typical party size was 6 in earlier editions and 4 in the post-3Ed regime.
3) As for the actual size of our group, that was just our big group. Our other groups- really, satellite subgroups of the main one- typically had 3-6 gamers (including the DM) and the same playstyle. No difference.
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