Herremann the Wise
First Post
See, there's the crux of the problem. For some, it wasn't the fact that the wizard could "help the party get the job done" it was that "creative" use of spell casting got the job done full stop. The wizard didn't need the party.
...well-argued stuff...
THAT's why wizards got beaten with the nerf bat.
But couldn't they have done it in a different way that restricted the wizard's power but still allowed magic to be interpreted in terms not restricted to hit points, position and momentarily bestowed standardized conditions?
I suppose illusion spells are the real case in point here being forced into dealing hit point damage. I can appreciate using hit points as a general currency to reflect battle condition, but when Celtavian talks about the creative use of spells, this is what I'm thinking of. The subtle quirks of other spells to beat an encounter through creative use got flushed down the toilet along with the save or dies... and to me, this is a shame. In return, we can play 4e literally without referring to the rulebooks in a session but is this streamlining gone too far? Yes rules-lawyers are a pain as are the various arguments relating to rules vague in certain applications. Their complete eradication in 4e is certainly a design goal success but has the baby been thrown out with the bath water? Has the colour been taken out of The Excellent Prismatic Spray?
Best Regards
Herremann the Wise