Celebrim
Legend
From a post by Rich Baker:
Apparantly, the new 'Wizard' class is much closer to a specialist Evoker/Transmuter than previous versions of the core magic-user class. I take it from the description that the most cannonical Illusionist (minor and major illusion?) and Necromancy spells (animate dead?) will likely not be part of the PHB, and that it will not be possible to play a core Wizard as either an Illusionist or Necromancer (though you could splash spells like 'Disguise Self'). Further, it won't even initially be possible to play an Illusionist or Necromancer out of the box since these are classes which are likely to be added latter (and very likely with thier own spell lists and power sources).
I think I saw this coming at least in part as at will and per encounter resources strongly favor non-abusable concrete effects like damage dealing (see the Warlock), and the only way to weaken a wizard while giving them more spells 'per day' was to strongly clamp down on thier flexibility. Sadly, I thought this would come from much smaller numbers of known spells, as opposed to greatly reduced spell lists. I think this is pretty much the straw that broke the camels back for me. It sounds like they are making 2nd edition BD&D, and while there is something to be said for that I think I'll stick with the less streamlined, more complicated options. My hopes for 4e were for much more flexible core class options with less inherent fluff, not much more narrow classes with more.
- emphasis added"3. Every class gets cool "non-attack" power choices as well as attack power choices. Wizards will still be able to cast spells such as Disguise Self, Jump, or Levitate. It's true that we'd like to "narrow" wizards a bit, and save (for example) some illusion spells for an honest-to-gosh Illusionist class down the road, or necromancy spells for a Necromancer. But wizards will still "splash" at least a few of the iconic powers in these themes of magic. For example, wizards still have Invisibility available to them. But when the Illusionist class comes around, he'll have better Invisibility options."
Apparantly, the new 'Wizard' class is much closer to a specialist Evoker/Transmuter than previous versions of the core magic-user class. I take it from the description that the most cannonical Illusionist (minor and major illusion?) and Necromancy spells (animate dead?) will likely not be part of the PHB, and that it will not be possible to play a core Wizard as either an Illusionist or Necromancer (though you could splash spells like 'Disguise Self'). Further, it won't even initially be possible to play an Illusionist or Necromancer out of the box since these are classes which are likely to be added latter (and very likely with thier own spell lists and power sources).
I think I saw this coming at least in part as at will and per encounter resources strongly favor non-abusable concrete effects like damage dealing (see the Warlock), and the only way to weaken a wizard while giving them more spells 'per day' was to strongly clamp down on thier flexibility. Sadly, I thought this would come from much smaller numbers of known spells, as opposed to greatly reduced spell lists. I think this is pretty much the straw that broke the camels back for me. It sounds like they are making 2nd edition BD&D, and while there is something to be said for that I think I'll stick with the less streamlined, more complicated options. My hopes for 4e were for much more flexible core class options with less inherent fluff, not much more narrow classes with more.