Wizards of the Coast LAYOFFS

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Re: Re: One thing no one has mentioned so far...

Ranger REG said:

BTW, no offense to former WotC employees but if any person who should be axed, it's those people responsible for the layout, proofreading and editing. The people who makes more money to let slip a lot of errata into the final product. It's one thing to say that errata will always pop in the final product, it's another to accept this when you are responsible for editing and proofreading materials, including the layout.

I'm telling on behalf of all WotC's customers: we hate errata. If you for some reasons you got an English or Writing degree from an ivy league college, you certainly don't show any of it.

And don't give me crap about rushing to meet the deadline. I do not like a rushed job, resulted in a lot of errata.

I would think that after four class guidebooks, that you would get Masters of the Wild right. Boy, was I wrong.

Let me clue you into some of the realities of printing. First of all, WOTC probably didn't do all the prepwork for the print production. They don't have in-house printing, do they? Secondly, the actual designer did a great job. The text is legible, the art and general layout is excellent and, most importantly, all the design elements are consistent. But what you are complaining about is content. The people who enter the text and format it to fit the book are low-level grunts. They have absolutely no authority to do anything other than what they are told. They have to go up to the boss and tell him, there's no room to put this chart on same page as information it goes with. So the boss looks at it for ten seconds and says, put it over there instead. This is compounded by the fact that books have a set number of pages before the text is entered (usually based on multiples of sixteen, but for a large-run book, probably thirty-two). You simply can't throw another page in. So, when you are told that you have ten pages to put so-and-so section in, you must crowbar that text into ten pages. Personally, I would have loved it if they put the full spell description with each spell, instead of "Like this spell that's on another page", but it would've increased the cost.

Then we get to the biggest gripe, proofreading. That should actually be split into two categories, proofing and fact-checking. The proofing is fairly straight forward, look for spelling and grammar errors and get them fixed. They did a great job on that. I find scarcely any spelling or grammar mistakes, and there is probably no book in it's first printing that is error-free. As for the fact-checking, this was a brand-new game. It had only been played by playtesters, and I doubt that the fact-checkers were play-testers themselves. So it hadn't come up for a lot of those "limited circumstance" facts that we keep finding. I find virtually no errors in facts that are grand and sweeping.

The only way that the core books would have had less errors would be if they had produced the ruleset as written, not released it, increased the playtesting pool by a factor of ten, and waited a year for it to be released. Would you have liked to pay $50 a book in order to avoid the minor errors that only munchkins and rules lawyers have found?

Now, I don't buy splatbooks. But if there are mistakes in those, remember that you are getting a book that is much less widely bought then the core books, thus the printing cost is higher per-book. So, less staff to produce the book, no color, soft-cover and the fact-checking probably stayed internal to the group working on the book. I find it amazing that these splatbooks were playtested! That shows real dedication on the part of the company!

Ask the average D&D player if they have problems with the rules. The ones who don't memorize the books. The ones who play on the weekends, but have jobs and families the rest of the time. The ones who have no idea what a smackdown is. I think they will tell you, individually, that they might have found one rule or chart that didn't make sense to them. That's a pretty darn good record. Does nobody here remember 2E?
 

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KDLadage:
That indicates to me that you are a sad, sad little man. No offense, but if that is your opinion, then I think you and I would not get along very well.
You're probably right. I'd probably make some rash comment about your "communist attitudes" at some point, so you wouldn't get along with me either. ;) I agree with Numion, but for different reasons.
I would select quit playing. After all, I can still play GURPS.

How are these two things even remotely related? Wouldn;t my continued support of D&D help to ensure that the 100 people were not laid off of their jobs?

Why do you feel that a game is more important than these people? Just because you did not know them? Rather self centered, don't you think?
This is a patently ridiculous argument. A company has a stronger obligation to its employees than it does to its customers? Or to the idea of actually making a profit? Sorry, pal, that just doesn't hold water. Lay-offs are going on all over the place. My company is cutting 5000 white collar heads (although through early retirement packages, not layoffs) and is closing 7 assembly plants, each with thousands of workers. A sales rep that calls on me was recently laid-off (and he was a pretty good guy -- I'll miss him), and other companies that call on me have also lost heads right and left. Those things happen, they always have and they always will. That's what makes these companies survive. Do you wish that they didn't have to happen? Sure! Do you say it would be preferable that the company not even exist, or produce the product you consume, because you could always find a substitute anyway? No, that's silly. You can always play GURPS? That's the very thing that makes WotC need to lay off employees: there is competition for their customer's spare time and money.
 

Sadness befalls

Well, this is indeed a sad, sad situation.

WOTC is no longer cutting fat. It's all muscle now.

It seems like every time I turn around one of our contacts at WOTC has been laid off. I have no insider information to share or anything like that. I simply felt like posting because, for me, this has some personal impact as I've dealt with these folks. David Wise will be sorely missed (although he's moving back home to Wisconsin, so it looks like he may come down for a KenzerCo game day or even regular gaming). "Wiseguy" was one of the nicest guys we dealt with over there. A darn shame, really.

:-(

David S. Kenzer
 

Re: Re: Re: Re: One thing no one has mentioned so far...

hong said:


Quit playing. I can find other stuff to occupy my copious free time with. Like writing up this damn thesis, for one.

Then I propose to you (and all others mounting their high-horses to proclaim their commitment to 'human issues'):

Quit playing D&D. Take a part-time job at McDonalds during the time you would have used to play D&D, and donate 100% of the money you earn to the Red Cross, United Way, Make-A-Wish, or whatever other charity floats your boat.
Anyone? Anyone at all?

Didn't think so.
 

Re: Re: Re: One thing no one has mentioned so far...

Number47 said:
The only way that the core books would have had less errors would be if they had produced the ruleset as written, not released it, increased the playtesting pool by a factor of ten, and waited a year for it to be released. Would you have liked to pay $50 a book in order to avoid the minor errors that only munchkins and rules lawyers have found?

Sorry to snip the rest, but this one I have to answer in isolation: YES!
 

Joshua Dyal said:
Those things happen, they always have and they always will.

Actually, it wasn't all that long ago that when you went to work for a company, you worked for them your entire career. Then you retired with your accrued retirement benefits. Most of us, myself included, do not remember and have no real concept of job security. I'm not saying one thing is good or another bad, just pointing out that it wasn't always this way.

Personally, I feel that this kind of mass job-insecurity is the fault of the economic model that shows debt as being a positive force for change. That, and the fact that it has simply become cheaper for companies to pay for new training for new hires then for increasing benefits of long-timers.
 

Re: Re: Re: Re: Re: One thing no one has mentioned so far...

Lizard said:

Then I propose to you (and all others mounting their high-horses to proclaim their commitment to 'human issues'):

While it's never possible to be too generous, moderation in all things is a good motto for those of us who are only human.

Besides which, I wouldn't want to be a saint. No scope for making JOKES ABOUT MASTURBATION, as I am doing right now. As are you, whether you know it or not.
 

Re: Re: Re: Re: One thing no one has mentioned so far...

KDLadage said:


A few things:
  1. I would select quit playing. After all, I can still play GURPS.
  2. How are these two things even remotely related? Wouldn;t my continued support of D&D help to ensure that the 100 people were not laid off of their jobs?
  3. Why do you feel that a game is more important than these people? Just because you did not know them? Rather self centered, don't you think?

your caring is genuine, i know, KDL, but i think some are having a bit of a knee-jerk reaction to all of this. as i said in an earlier post, what do you do when you hear company "x" is laying off 10,000 on the nightly news. if you're like me you say that it stinks and then move on.

are these people at WotC are any more important than, say, 20,000 people who get laid off by AT&T, for example? as a form of protest against our hypothetical(?) AT&T layoff, do you then not use your phone? is it self-centered to continue supporting AT&T after they have laid these people off?

WotC is a company like any other. their first concern is absolutely to their customers. without them there is no company to begin with. if they feel that people need to be cut in order to continue producing material at a profit, then that's the way it is. they are under no obligation to be run into the ground by runaway costs.

that's not fair to the hundreds who ARE still there because WotC makes these kinds of decisions.
 

Re: Re: Re: Re: One thing no one has mentioned so far...

Corinth said:


Sorry to snip the rest, but this one I have to answer in isolation: YES!

Okay. You and how many others? I love D&D. When not playing, I am on these boards. But I cannot afford $150 for the core books. Not when I still have my 2E books. Upgrades have to be competitively priced, or people will use the old version instead.
 

Re: Sadness befalls

Hard8Staff said:
Well, this is indeed a sad, sad situation.

WOTC is no longer cutting fat. It's all muscle now.

I gotta agree with you there. I remember a couple of years ago my father was working for an oil company with about the same number of employees as WoTC. After one of the oil industry downturns they were forced to lay off about 130 people to stay in the black. The company went under 6 months later.
 

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