Wizards of the Coast Reveals Revised Eberron Species Details

Five playable species will be in the book.
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Wizards of the Coast has revealed some new details about Eberron: Forge of the Artificer, specifically detailing some of the changes players can expect to see from the species rules in the book. The upcoming Eberron splatbook will feature five species. Four of the species appeared in Eberron: Rising From the Last War, while the Khoravar (which have mixed human and elvish ancestries) are presented as a unique species in the book.

Today on D&D Beyond, Wizards listed some of the changes that will appear in each ruleset. Most notably, the Warforged is now presented as a Construct, while the Kalashtar are presented as aberrations. This makes these species immune to various spells that only impact humanoids. Additionally, the Khoravar has a new Lethargy Resilience feature that turns a failed saving throw to end or prevent the Unconscious condition into a success. This feature recharges after 1d4 Long Rests, which is a new design element to D&D.

According to D&D Beyond, the following changes are being made:

Changeling:
  • Based on the Changeling from Mordenkainen Presents: Monsters of the Multiverse.
  • Shape-Shifter: You have Advantage on Charisma checks while shape-shifted.
Kalashtar:
  • Creature Type: Kalashtar now have the Aberration creature type.
  • Mind Link: You can now allow multiple creatures to communicate with you telepathically, and they no longer must be able to see you.
  • Severed From Dreams: You gain proficiency in one skill of your choice after a Long Rest. This proficiency lasts until you finish another Long Rest.
Khoravar:
  • Now included as a unique playable species in the world of Eberron
  • Darkvision: Gain Darkvision with a range of 60 feet.
  • Fey Ancestry: You have Advantage on saving throws to avoid or end the Charmed condition.
  • Fey Gift: You know the Friends cantrip. When you finish a Long Rest, you can swap it for any Cleric, Druid, or Wizard cantrip.
  • Lethargy Resilience: You can turn a failed save to avoid or end the Unconscious condition into a success. You can use this trait again after you finish 1d4 Long Rests.
  • Skill Versatility: Gain proficiency in one skill or tool of your choice. After you finish a Long Rest, you may swap that proficiency for a different skill or tool.
Shifter:
  • Based on the Shifter from Mordenkainen Presents: Monsters of the Multiverse.
  • Size: You can choose to be Medium or Small when you select this species.
Warforged:
  • Creature Type: Warforged now have the Construct creature type.
  • Constructed Resilience: Now have Advantage on saving throws to end the Poisoned condition and some aspects of this trait have been moved to Sentry's Rest and the new Tireless trait.
  • Integrated Protection: Donning armor no longer takes an hour.
  • Sentry's Rest: Now specifies Warforged don't need to sleep, and magic can't put them to sleep.
  • Tireless: You don't gain Exhaustion levels from dehydration, malnutrition, or suffocation.
 

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Christian Hoffer

Christian Hoffer


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The phrase isn't needed any more than tieflings need to use the term "half-fiend" or goliaths "half-giant". It has no mechanical function and a dubious narrative one. They need only say Khorvar have elf and human ancestors.
This still misses the point. Nothing I said was about "needed" or "not needed." It wasn't about anything you've responded with.
 


Nothing fosters conversation more than "that's not what I said" and refusing to clarify.

Don't bother clarifying. I don't care anymore.
You didn't seem to want to know. If you had, then rather than the second post just repeating yoursef, you'd have asked, "Then what did you mean, because it seemed like X to me?"
 


Khoravar:
  • Now included as a unique playable species in the world of Eberron
And it's one of my pet peeves but Half-Elves and Half-Orc were never biracial, they were (and are) hybrids because Elves, Humans and Orcs are different species.
Except the various races have been used as representative of real world human groups, especially by racists, so if one accepts that racial stats should be removed because of said associations (as WotC clearly do), then one also has to accept that the removal of half-races is tantamount to erasure of mixed-race/multi-ethnic people.
 



Khoravar rogue can get true strike as a species trait, allowing them to select a different background feat like Lucky. Nice! Yes I know there was already a High Elf option for this, but a different choice is good.

And, well, yeah it's a half-elf. About time.
 

I think part of the problem is that people see a lot of D&D species as "half-x" where x is another race or monster type. Tieflings are half-fiends. Aasimar are half-angels. Dragonborn are half-dragons. Shifters are half-lycanthropes.
If a Humanoid mated with a Celestial, Fiend or Elemental, their offspring earned the half-x title. But they wouldn't have the title of Planetouched. A title that usually appeared several generations later and often to the offspring of parents who had no idea that one of their ancestors came from outside the Material Plane.

The Dragonborn ought to have the Dragon type TBH. As for the Shifters, they're like the Planetouched. Only they are sometimes called the Weretouched.
 

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