Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer


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I know that class defense and armor damage reduction wouldn't really mesh anymore within the streamlined 5e framework, but I really did think that it was a much better fit a science fiction setting than Armor Class.
 

I know that class defense and armor damage reduction wouldn't really mesh anymore within the streamlined 5e framework, but I really did think that it was a much better fit a science fiction setting than Armor Class.
I mean, both options are kind of oddball abstractions really. Looks like they really want to market this TTRPG to the existing 5E fan base to plug the new property.
 

I mean, both options are kind of oddball abstractions really. Looks like they really want to market this TTRPG to the existing 5E fan base to plug the new property.
It's true, but Armor Class as a system really works best when most everyone is wearing armor, and the Defense/DR system much better suited a system where most characters aren't going to be actually wearing armor, which is a lot of (but not necessarily most) science fiction. I used the system in a 3.5 campaign that was more diplomacy and espionage focused (at least until they stupidly helped complete a ritual that released the Titans from Tartarus and started a second Titanomachy, when things took a turn).
 

It's true, but Armor Class as a system really works best when most everyone is wearing armor, and the Defense/DR system much better suited a system where most characters aren't going to be actually wearing armor, which is a lot of (but not necessarily most) science fiction. I used the system in a 3.5 campaign that was more diplomacy and espionage focused (at least until they stupidly helped complete a ritual that released the Titans from Tartarus and started a second Titanomachy, when things took a turn).
The computer game looks like Mass Effect, and in Mass Effect everyone wears armour.
 

It's true, but Armor Class as a system really works best when most everyone is wearing armor, and the Defense/DR system much better suited a system where most characters aren't going to be actually wearing armor, which is a lot of (but not necessarily most) science fiction. I used the system in a 3.5 campaign that was more diplomacy and espionage focused (at least until they stupidly helped complete a ritual that released the Titans from Tartarus and started a second Titanomachy, when things took a turn).
Fair, though based on the novel most combat ij this Setting is likely to involve armor.
 





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