Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

Archetype Entertainment is publishing a new TTRPG based on their upcoming video game.

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer


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Wrong with us.

I'm going to blame Mass Effect nostalgia and an ongoing Traveller campaign in my case. Delighted to see that Travelers are part of the Exodus universe, they're not hiding their heritage!

I never played Mass Effect so I can't use that. I did enjoy the movie Interstellar so I'll use that instead, and maybe Fallout 2.
 


If somebody will use that game system to play adaptations of Mass Effect or other sci-fi franchises, then the game system works.

I guess this TTRPG not only will appear in project Sigil but also we could see collabs of other titles, for example "skins" or virtual miniatures of "Destiny"
 


Mass Effect is influential enough that even Star Trek has taken some influences from Mass Effect, despite Star Trek influencing Mass Effect in the first place.

But I'd think that Exodus would probably have stronger Mass Effect influences, since it's made by people who worked on Mass Effect.
 

Parmandur

Book-Friend, he/him
Mass Effect is influential enough that even Star Trek has taken some influences from Mass Effect, despite Star Trek influencing Mass Effect in the first place.

But I'd think that Exodus would probably have stronger Mass Effect influences, since it's made by people who worked on Mass Effect.
Based on the novel...imagine taking Mass Effect, and then add in the sorts of Setting features behind AD&D style Gygaxian adventuring (plentiful ruined dungeons with "magic" to loot, a class of bold adventurers who do so to make a living, Points of Light in a hostile galaxy, etc.)
 

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