WotC Wizards owns SIX video game studios and other business of WotC

We’ve announced six different studios that are first-party and owned. There’s Archetype in Austin that’s working on a sci-fi game that we’re really excited about. It’s a new IP.

You’ve got Atomic Arcade in Raleigh-Durham, that’s working on a very mature G.I. Joe game, and then, Invoke is working on a D&D game. The key piece I’d tell you is that we have been really fortunate to hire some amazing industry veterans, who have a passion for the brands and games that they’re building.

There are also instances where we are licensing out IP to people. Later this week, Larian Studios will announce the official launch date for Baldur’s Gate 3. We’re super excited about that.

From Geekwire with Cynthia Williams, President of Wizards of the Coast.

There's gobs more in there, including a mention of species v race as pertains to the One D&D playtest.
 

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I think that's what they're calling Beyond and the VTT

No, the digital studio doesn't link to D&D Beyond and D&D Beyond isn't considered a video game, WotC has been very clear they view a distinction there.

Anyways here is what I uncovered from the coverage of the opening of Skeleton Key Studios.

"Skeleton Key joins the ranks of Wizards of the Coast’s existing North America Video Game studios: Archetype Entertainment (also in Austin, TX), Atomic Arcade (Raleigh, NC), Tuque Games (Montreal, QC), and two studios in Washington State" Tuque Games was probably renamed Invoke Studios I think.

Two of the Studios don't have a name, but I'm certain one is the Arena Devs. Not sure what the other one does.

So Invoke Studios has Live Wire and Dark Alliance to it's name, Archetype is working on a new IP Sci-Fi Game, we know nothing else about that game, and Skeleton Key I still have no idea, perhaps a tie in to the upcoming D&D movie?

And there is the Arena studio and an unnamed mystery studio that we know nothing about.
 

Of btw MtG fans are thrilled that all five tent pole sets (not including Brothers War as it's too new) made a $100+ million each, that is Kamigawa Neon Dynasty, Streets of New Capenna, Commander Legends: Battle for Baldur's Gate, Whale Bait 2022 (Double Masters 2022), and to my surprise Dominaria United. Bonus, the Warhammer 40k Commander Decks are on their 3rd printing and sell fast out fast from stores according to Cynthia.

WTF is this money coming for this at this point, I don't know, especially in this economy.
 

CleverNickName

Limit Break Dancing
WTF is this money coming for this at this point, I don't know, especially in this economy.
My theory?

It's a lot more socially acceptable today to just say "no thanks, I feel like staying home" than it was just 3-4 years ago. For example, people aren't dining out as often as they once did. Though the numbers are consistently increasing, people in my country are still only dining out about 75% as much as they were before the Covid-19 pandemic.

They aren't attending as many concerts as they did before, either; concert attendance is about 50% what it was before the pandemic. Other entertainment destinations are still pretty low as well: museum attendance is about 40% pre-Covid, theaters 60%, amusement parks 50%, and so on. The pandemic taught us how to spend our entertainment money on things we can enjoy at home.

So yes, the economy is bad. But it's also different. And some parts of the economy are doing quite well, all things considered (streaming services, video games, video conferencing...). The pandemic not only taught people how to entertain themselves by staying home, it normalized it.

(I'm not an economist, though. Perhaps one could weigh in?)
 

My theory?

It's a lot more socially acceptable today to just say "no thanks, I feel like staying home" than it was just 3-4 years ago. For example, people aren't dining out as often as they once did. Though the numbers are consistently increasing, people in my country are still only dining out about 75% as much as they were before the Covid-19 pandemic.

They aren't attending as many concerts as they did before, either; concert attendance is about 50% what it was before the pandemic. Other entertainment destinations are still pretty low as well: museum attendance is about 40% pre-Covid, theaters 60%, amusement parks 50%, and so on. The pandemic taught us how to spend our entertainment money on things we can enjoy at home.

So yes, the economy is bad. But it's also different. And some parts of the economy are doing quite well, all things considered (streaming services, video games, video conferencing...). The pandemic not only taught people how to entertain themselves by staying home, it normalized it.

(I'm not an economist, though. Perhaps one could weigh in?)

Streaming stopped doing well this year, I think Netflix was one of the few streaming services to actually be profitable and even it lost a lot of subscribers this year, it's stock lost a lot of value and mass lay off and show cancellations happened. Even there Ad supported tier has been a disaster, they had to refund money to advertisers because they could only meet 80% of thr viewship targets they promised.

And a lot of LGSs are in pain, so I don't know whose actually buying all this stuff.
 



Wasn't there a report at some point that there was going to be a simultaneous ttrpg to go with the sci-fi game? I also feel like this announcement was a million years ago.
I'd love to see the source for this claim.

I'm not fully saying "That never happened", but I've never seen the press release or whatever where this supposedly happened. Looking at Archetype Entertainment's site and socials, there's absolutely no sign of anything like that I can see.


What I did is tons of speculation from people here that they would do a simultaneous RPG. It doesn't really make sense, but it was common speculation.

So I'd love to see any kind of proof at all that WotC ever suggested this. Let alone this and novels, that's a new one to me.
 

Hasbro wants to be the new Disney and also the new Blizzard Entertaiment.

In the market of collectable card games and TTRPG WotC is the supreme master, it is like comparing World of Warcraft and the rest of MMORPG but the videogame industry is totally different. If you want to produce an AAA game, you need time, money, and people with talent. We know what happened with the last game, "Dark Alliance". G.I.Joe videogames aren't very famous, althought some titles of Transformers have sold well. There was a project of a MMO based in Magic: the Gathering, and this was cancelled.

The videogame industry can be very ferocious and competitive. Even the biggest companies can fail some times, and the tastes by the players can be changing. Before it was the Battle Royal and now the farming simulations and the survivals.

Ravenloft is perfect for a survival horror game style Resident Evil VIII, and Dark Sun for a survival style Conan Exiles, or "Valheim in the dessert". Jakandor also could be a survival. Birthright is perfect for something style Warhammer: Total War.

Could Capcom get the licence of Mystara? Today this line is practically dead, and then the risk is lower. I suppose if Paramount has got the exclusive rights for action-live adaptations.... but what about videogame companies?

Gamma World could be adapted into a shooter videogame, but there is a serious risk to be ignored and forgotten by the gamers. Today videogames too focused into (multiplayer) online mode are a risky bet. If you aren't a heavyweight in the industry don't risk too much in expensive servers for online games.

* I wonder why there aren't more skins of G.I.Joe in Fortnite.
 

Hasbro wants to be the new Disney and also the new Blizzard Entertaiment.

In the market of collectable card games and TTRPG WotC is the supreme master, it is like comparing World of Warcraft and the rest of MMORPG but the videogame industry is totally different. If you want to produce an AAA game, you need time, money, and people with talent. We know what happened with the last game, "Dark Alliance". G.I.Joe videogames aren't very famous, althought some titles of Transformers have sold well. There was a project of a MMO based in Magic: the Gathering, and this was cancelled.

The videogame industry can be very ferocious and competitive. Even the biggest companies can fail some times, and the tastes by the players can be changing. Before it was the Battle Royal and now the farming simulations and the survivals.

Ravenloft is perfect for a survival horror game style Resident Evil VIII, and Dark Sun for a survival style Conan Exiles, or "Valheim in the dessert". Jakandor also could be a survival. Birthright is perfect for something style Warhammer: Total War.

Could Capcom get the licence of Mystara? Today this line is practically dead, and then the risk is lower. I suppose if Paramount has got the exclusive rights for action-live adaptations.... but what about videogame companies?

Gamma World could be adapted into a shooter videogame, but there is a serious risk to be ignored and forgotten by the gamers. Today videogames too focused into (multiplayer) online mode are a risky bet. If you aren't a heavyweight in the industry don't risk too much in expensive servers for online games.

* I wonder why there aren't more skins of G.I.Joe in Fortnite.

To my knowledge Paramount doesn't have exclusive rights to D&D live action, EOne does, Paramount has the right to Distribution of Honor Among Thieves outside of the UK and Canada (Eone retained the rights to those two countries for some reason), and helped produce the movie in Partnership with Eone. This could lead to issues later in making a cinematic universe if they take on too many partners.
 

To my knowledge Paramount doesn't have exclusive rights to D&D live action, EOne does, Paramount has the right to Distribution of Honor Among Thieves outside of the UK and Canada (Eone retained the rights to those two countries for some reason), and helped produce the movie in Partnership with Eone. This could lead to issues later in making a cinematic universe if they take on too many partners.
And we know the TV show is tied into the movie, but NOT part of the Paramount deal at all
 

My suggestion is the D&D lines licenced to different movie studios. Forgotten Realms for Paramount, Dragonlance for Disney, Birthright for Warner, and Greyhawk for Amazon Prime. Then all companies will want to prove they are the best to adapt D&D. And other reason is a company without D&D licence could try other IP, for example Pathfinder by Paizo. If I was Warner or Amazon Prime I would talk with Paizo for an adaptation of Starfinder to enjoy with a new rival for Star Wars and Star Trek.

If I was WotC I would talk seriously with Epic Games for a TTRPG of Fortnite: Save the World (the original PvE where survivors face husks and mist monsters, not the Battle Royal) and Blizzard for Warcraft d20.

And the IP "Battlezoo Eldamon" by "Roll by Combat" could become in the future a gold-mine, or cash-cow. Hasbro should be the first one to get the licence for a videogame of this franchise of monster-trainer.

I can understand WotC to be jealous for its IPs but maybe some 3PPs should be allowed in D&D-Beyond thanks some partnership deal. At least to avoid a rival did it before.

* In the videogame industry you have to crawl befor to learn to walk. You can't arrive and publish an AAA when you are a totally unknown company with enough experience. You have to learn with cheaper but fun games.
 

haakon1

Adventurer
Is there a D&D PC or Xbox game that teaches actual 5e?

Solasta seems close, but I don’t think it’s exactly 5e and doesn’t seem to be from WotC.
 

Is there a D&D PC or Xbox game that teaches actual 5e?

Solasta seems close, but I don’t think it’s exactly 5e and doesn’t seem to be from WotC.
I'm confused as to how a video game would teach 5e. I don't remember any video game ever being instructional towards what tabletop rpgs can do
 

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