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Legend
WTF is this money coming for this at this point, I don't know, especially in this economy.
Throwing cash at cardboard, is relatively much cheaper than any number of other hobbies.
WTF is this money coming for this at this point, I don't know, especially in this economy.
What I mean is a turned-based D&D game with actual rules from actual rule books, letting you develop characters, following actual combat rules, action economy, and spell and monster rules - and showing the dice results for combat.I'm confused as to how a video game would teach 5e. I don't remember any video game ever being instructional towards what tabletop rpgs can do
You're probably on to something (I am a trained, although not practicing economist. That's what one of my degrees is in, anyway. Not that that makes my opinion any more relevant here than yours.) Streaming services are absolutely NOT doing well. If you were paying attention to the news coming out of Netflix and Disney, specifically about the literal billions of dollars lost on Disney+, and the stock price tanking of both companies, you'd recognize that that hasn't been true since the "halcyon" days of the lockdown. The future of the streaming market is very much in doubt. I don't think it'll go away, of course, but I think that the whole industry has to restructure itself somehow, and nobody's figured out the silver bullet that will make it work.So yes, the economy is bad. But it's also different. And some parts of the economy are doing quite well, all things considered (streaming services, video games, video conferencing...). The pandemic not only taught people how to entertain themselves by staying home, it normalized it.
(I'm not an economist, though. Perhaps one could weigh in?)
Not only are they all listed in this thread, they also weren't purchased (except Tuque)The natural life-cycle of a small video games studio seems to be to bet big on a few games then get bought up by a conglomerate, for a lot if those games were successful, for a song if those games were unsuccessful. They are often bought up to be "stripped for parts" on one level or another, including human resource parts.
So while owning multiple studios is a sign that WotC and Hasbro are, were, or will be making a big move into some sort of videogame and videogame adjacent products, having six studios is less likely to mean that they have projects in the works for six different studios than it is that they are assembling their video games (and probably VTT building) division out of the carcasses of multiple failed studios they bought on the cheap. The ones they don't bother to name are presumably the ones with the least impressive resumes. I wouldn't be surprised if some of them quietly disappear and get merged with others; in fact I would expect that.
And none of them seem capable of making a good D&D game.
Solasta uses the 5E SRD as its foundation but all new subclasses, feats, etc. But it is a very close take on the rules, certainly closer than BG3.Solasta appears to be D&D 5e, but I have played enough to be sure.
Solasta uses the 5E SRD as its foundation but all new subclasses, feats, etc. But it is a very close take on the rules, certainly closer than BG3.
Given how much new 5E material they made for Solasta, I keep expecting them to put out a Solasta Advenures or whatever hardcover.
I mean, obviously.Not all new subclasses, all the SRD subclasses are in the Solasta (with class DLC expansions) except Evoker.
Thanks. It seemed "close but not exact".Solasta uses the 5E SRD as its foundation but all new subclasses, feats, etc. But it is a very close take on the rules, certainly closer than BG3.
Given how much new 5E material they made for Solasta, I keep expecting them to put out a Solasta Advenures or whatever hardcover.
Only one D&D game from them has come out, too early to say that.And none of them seem capable of making a good D&D game.
not sure how you arrive at four studios. Sounds like the ones mentioned were independent and lost their WotC project, they should not count towards the six from my understandingNow down to FOUR studios, and they lost two of the three that were working on D&D projects?
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Wizards of the Coast Reportedly Cancels Five Video Game Projects
Wizards of the Coast has reportedly cancelled a number of upcoming video game projects. Bloomberg [...]comicbook.com
What's ESG?You're probably on to something (I am a trained, although not practicing economist. That's what one of my degrees is in, anyway. Not that that makes my opinion any more relevant here than yours.) Streaming services are absolutely NOT doing well. If you were paying attention to the news coming out of Netflix and Disney, specifically about the literal billions of dollars lost on Disney+, and the stock price tanking of both companies, you'd recognize that that hasn't been true since the "halcyon" days of the lockdown. The future of the streaming market is very much in doubt. I don't think it'll go away, of course, but I think that the whole industry has to restructure itself somehow, and nobody's figured out the silver bullet that will make it work.
Actually, that's not entirely true. Maybe nobody's figured out how to make it work, but it's no secret why it's NOT working. There's tons of data suggesting that customers don't like the product that the streaming services offer—it's overly corporatized, it's made by committee, it's made by people who don't like the source material that they're adapting and who insult the fans who don't want things adapted in a way that doesn't resemble the source material, and it's ESG friendly, which makes Blackrock and Vanguard happy but makes customers very unhappy. On top of that, there's the attempt to over monetize customers, like Netflix's plan to crack down on password sharing if your kids go away to college, and stuff like that, and people are realizing that they can cut the streaming cord just as easily as they cut the cable cord a few years earlier.
But that's what NOT to do, which all of the streaming services are still doing. What exactly they SHOULD do is still TBD. But for my money, I'd guess that Zazlav and WB-Discovery are probably on their way to getting closer to that than anyone else right now.
Ummm, I think what you're trying to say is that the lost the licence to WarHAMMER, then created Warcraft, and that's sorta right, but not quite. The actual sequence of events, according to Blizzard, which has talked about this a fair bit in the last few years, with only slightly conflicting accounts is:Blizzard Entertaiment lost the licence for Warcraft and then they created a new project with the title "Warcraft".
not sure how you arrive at four studios. Sounds like the ones mentioned were independent and lost their WotC project, they should not count towards the six from my understanding
ESG-friendly is a corporate term meaning Environment, Social and Governance, as in corporate governance. Normally it means stuff like, using green energy where possible, or green-washing via carbon credits (unfashionable now as even the public is catching on that they're a fraud), avoiding working with suppliers who don't have good social policies*, and ensuring the company itself has good hiring practices, doesn't discriminate on race, gender, sexuality, etc. @Desdichado seems to be using it a sort of derogatory way, which is kind of weird, especially as the only part which could really apply to Netflix's output is "social" and on the contrary, Netflix have actually been somewhat méchant as the French say, on that front.What's ESG?
I'm looking at Netflix's history of adaptions, and I'm not seeing a pattern of that at all.it's overly corporatized, it's made by committee, it's made by people who don't like the source material that they're adapting and who insult the fans who don't want things adapted in a way that doesn't resemble the source material