GreyWanderer said:Wizards are my favorite class. But I've often wondered if they are not too powerful. At upper levels, they can (litterally) do anything, far beyond the abilities of other classes. Even before that, limited wish makes them near unstopable - compared to others classes of the same level.
I haven't seen this problem since 1E. In 3.x the biggest issue with spellcasters in general is (IMO) save-or-die/save-or-incapacitated, which is a problem with more than just wizards. A well-balanced party is still the best and smart spellcasters will make sure the meat-shields are well-buffed and capable.
If wizards are too powerful in a particular campaign, there are a number of options to tone them down a bit. Requiring them to take other, non-wizard classes at certain points slows down the acquisition of those problematic high level spells (IMO, if the sorcerer had the same spell progression as wizards, a lot more people would play them - that one level makes a noticeable difference).
Strictly enforcing material components, especially the rare and/or expensive ones, is a pain, but works to limit some spells, such as stoneskin. Ditto with enforcing the extremely costly RAW for adding spells to a spellbook. And frankly, a GM should be throwing a variety of challenges at the party so each member gets a chance to shine - creatures with significant SR, diplomatic encounters, etc. can't easily be bypassed by a wizard.
GreyWanderer said:I've wondered if the game would be better served if straight wizards were relegated to NPC status - the kings advisor who gives the heroes the backing they need for the quest, the powerful arch villian scheming in his (almost) unasailble tower. Any other arcane spellcasting class would be open to PCs - sorcerers, magistars, (maybe even specialist wizards),etc.
But pure, unlimited wizards used by the DM only, forcing the PC's to use more flavorful varients.
Just a thought.
Interesting idea and certainly workable. You might encounter some resistance from your players, as some folks really like playing wizards. Personally, I prefer sorcerers anyway, so I wouldn't have a problem with it.