Hypersmurf
Moderatarrrrh...
Thanee said:Altho... hmm... can Nystul's Magic Aura even hide the aura of a spell cast on an item?
I've always said yes, since otherwise the spell that hides the item's aura radiates an Illusion aura...
-Hyp.
Thanee said:Altho... hmm... can Nystul's Magic Aura even hide the aura of a spell cast on an item?
Pax said:<sarcasm>
Oh, dear, I wasn't aware we were spekaing SOLELY of random acts of petty burglary. Somehow, I was left with the -- apparently incorrect -- assumption we were discussing the removal of spellbooks in general ...
Silly me!
</sarcasm>
Pax said:Found, bought, or made by the wizard. You do recall that Wizard get bonus feat options that have to be spell mastery, metamagics, or item creation feats ... right?
Pax said:Third edition, further, assumes that there IS a trade in magic items. Established shops may not be the rule, but, by asking around and investing some time in the right sized urban area, you can eventually find somewhere to purchase MOST magic items that go for less than ~100Kgp.
Pax said:I had one GM leery of letting me sell castings of wall of stone (one day's worth of castings per week) during some downtime ... so the ability to sell spellcasting services is NOT guaranteed.
Pax said:On top of which, if the party spellcasters can go into town and make mad amounts of cash for no risk, the party NON-spellcasters are going to get very unhappy.
Duplicating an existing spellbook uses the same procedure as replacing it, but the task is much easier. The time requirement and cost per page are halved.
oromancer said:I would like to also make the point that keeping one or two copies of a spellbook
is surprisingly easy and inexpensive, shooting down the arguments of a lot of people. To quote the SRD:
Every wizard should keep an extra copy of their spellbook back at their tower - at 2 spells per day & 50gp per page, it's a bargain!
Voadam said:But for the number of spells in a say, tenth level wizard, is still a lot of gold and time for what would be a back up holy symbol for a cleric. 1000 gp for his four base 5th level spells alone.
Minsc said:Just curious. I'm taking over a group as a new DM, and I don't like the Monte-Haul-ness the old DM let happen.
I'm thinking of throwing a group of level 7-8 PC's into a dungeon and taking away all their equipment and having it destroyed.
What would happen to the Wizard? Would he be totally screwed? Could he benefit from a good number of scrolls being found (kinda like in the beginning of Baldur's Gate II)?