Woas
First Post
True hong, you can take 10/20 on survival. But it would seem like it would slow you down even more. For example, in the Adventuring chapter the table says that people can trek 12 miles (24 base/2 for trackless forest) a day. The survival skill says that with a role of 10 you can get along in the woods finding food & water for yourself and move at half your speed. You think the survival skill would be applied on top of the general "trackless forest" modifier which would result in a total of 6 miles on average? To me this seems right. I can picture the characters using up a lot of time setting up simple snares to catch game, collecting water and foraging for berries/roots instead of getting some good hiking in.
But for the first couple days the characters will have a search party on their tail complete with hounds and such. On top of that the search team will have supplies so can avoid the "find supplies in the woods" survival check and move faster than the characters... although maybe not since tracking slows you down again without taking a penalty. Hmm something folr me to think about anyway.
Peni G. thanks for the help. I don't think in all the years of gaming a situation where starvation and thirst actually has come up ever. I had forgotten there even was specific rules about them. I'll have to bone up on those. And I have the Iron Heroes Bestiary and there is that one creature, I don't have the book on hand right now but it starts with an S... its that shapeshifting fay (I think) creature that always has a unique physical mark no matter the shape it takes. That creature would fit in nicely with the suggestion Rhun made.
Again thanks for all the help so far. Does anyone have any advice on running such a situation. What I'm looking for now more than actual plots/encounters is to really make this whole thing snap and not get bogged down with a lot of book-keeping, abscure rules look ups, and tedious search/spot/listen/survival checks.
In other outdoor situations I run I often create a string of 'rooms' like old text-based RPGs had and each 'room' represents a unique/important part of the trip almost like a storyboard. But this is a big vast forest and require a lot of 'rooms'. Any suggestions?
But for the first couple days the characters will have a search party on their tail complete with hounds and such. On top of that the search team will have supplies so can avoid the "find supplies in the woods" survival check and move faster than the characters... although maybe not since tracking slows you down again without taking a penalty. Hmm something folr me to think about anyway.
Peni G. thanks for the help. I don't think in all the years of gaming a situation where starvation and thirst actually has come up ever. I had forgotten there even was specific rules about them. I'll have to bone up on those. And I have the Iron Heroes Bestiary and there is that one creature, I don't have the book on hand right now but it starts with an S... its that shapeshifting fay (I think) creature that always has a unique physical mark no matter the shape it takes. That creature would fit in nicely with the suggestion Rhun made.
Again thanks for all the help so far. Does anyone have any advice on running such a situation. What I'm looking for now more than actual plots/encounters is to really make this whole thing snap and not get bogged down with a lot of book-keeping, abscure rules look ups, and tedious search/spot/listen/survival checks.
In other outdoor situations I run I often create a string of 'rooms' like old text-based RPGs had and each 'room' represents a unique/important part of the trip almost like a storyboard. But this is a big vast forest and require a lot of 'rooms'. Any suggestions?