Bendris Noulg
First Post
Y'know, this is going to be completely out of character for me (grab your seat, Nightfall, lest ye tippith over), but with Epic in the SRD, I've had a rather odd idea: Eternia.
Yes, I am talking about the Eternia of He-Man, although, let me state this first before everyone freaks: Yes, He-Man's a munchkin.
However, I've been stuck watching it lately thanks to my 6 year old, and naturally, the gamer-engine keeps running because I'm utterly bored out of my skull. It did get me thinking, however, of a possible world environment in which "living gods" dwell upon the cross-roads or some form of nexus, fighting a war over this planar-bridge to which the spoils go to the victor.
The spoils, of course, being all of creation.
So, while I wouldn't like to see a He-Man RPG, I would like to see a campaign where the uber-potency of Epic has a real purpose as opposed to simply the next step on the PCs climb in power (and that would certainly be new!). In this world, one could say that the Average Ability Score is 6-7, with common folks (the "citizenry") having like 2d6 per Ability Score while PCs have something more akin to 2d6+6. I'd remove all semblance of spell-casting Base Classes, but then tweek the Epic Spellcasting rules to permit anyone with ample Ability Scores to learn Spell Seeds and design spells (still requiring the prerequiste Ranks, keeping magic out of PC hands until 7th Level, but then having it enter the fray with quite a bit of potency, giving you the martial/caster mix characters typified by that environment).
And while "living gods", I wouldn't suggest worship/priests for them; that would be just over-the-top.
Anyhow, if someone could do this without it being uber-cheesy (i.e., not a He-Man/She-Ra RPG), I'd probably dig it.
(Y'know, I haven't checked out the Immortal's Handbook, since high-level isn't my usual pipe-filler... Would that help with something like this?)
Yes, I am talking about the Eternia of He-Man, although, let me state this first before everyone freaks: Yes, He-Man's a munchkin.
However, I've been stuck watching it lately thanks to my 6 year old, and naturally, the gamer-engine keeps running because I'm utterly bored out of my skull. It did get me thinking, however, of a possible world environment in which "living gods" dwell upon the cross-roads or some form of nexus, fighting a war over this planar-bridge to which the spoils go to the victor.
The spoils, of course, being all of creation.
So, while I wouldn't like to see a He-Man RPG, I would like to see a campaign where the uber-potency of Epic has a real purpose as opposed to simply the next step on the PCs climb in power (and that would certainly be new!). In this world, one could say that the Average Ability Score is 6-7, with common folks (the "citizenry") having like 2d6 per Ability Score while PCs have something more akin to 2d6+6. I'd remove all semblance of spell-casting Base Classes, but then tweek the Epic Spellcasting rules to permit anyone with ample Ability Scores to learn Spell Seeds and design spells (still requiring the prerequiste Ranks, keeping magic out of PC hands until 7th Level, but then having it enter the fray with quite a bit of potency, giving you the martial/caster mix characters typified by that environment).
And while "living gods", I wouldn't suggest worship/priests for them; that would be just over-the-top.
Anyhow, if someone could do this without it being uber-cheesy (i.e., not a He-Man/She-Ra RPG), I'd probably dig it.
(Y'know, I haven't checked out the Immortal's Handbook, since high-level isn't my usual pipe-filler... Would that help with something like this?)