Turjan
Explorer
I think one or the other look outside of the contemporary D&D/d20 worlds in their ever returning regurgitation - with minor changes of courseWormwood said:These elements may be out there, but I haven't read/played them yet: [snip]
I think one or the other look outside of the contemporary D&D/d20 worlds in their ever returning regurgitation - with minor changes of courseWormwood said:These elements may be out there, but I haven't read/played them yet: [snip]
Yeah I think you'll feel that way too after reading it. Check out my response in my thread to your question.caudor said:I also like worlds where that have really developed deities and various unique areas or regions to explore. And lots of conflict and flavor. I believe Scarred Lands fits this bill (although I haven't had a chance to read much of SL, I'll remedy that soon).
Wormwood said:- Imaginative implementation of extraplanar cosmology. Feel free to ditch the Great Wheel and dump all the demons and devils. We've seen all that before.
Well, it's not the Great Wheel, but it's a near derivative thereof. It still has all the elements of the Great Wheel tied to it, plus some more.Jürgen Hubert said:How about this? It's certainly not the standard "Great Wheel"...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.