World Ideas you think are cool or good


log in or register to remove this ad

I like worlds with a unique hook that are well done. Most of all I like worlds I've built myself where while there isn't much detail it is mine, and I can evolve it as I want.

The current world I'm waiting to run is the cithen islands. Here the entire know world is an archipelago and there is trouble on many of the islands. The nations are weak, and the enemies are strong, but unlike some worlds, the forces of the light has not fallen yet, there are heros who fight for what's right. That is what I see in my world.
 

Bendris Noulg said:
I've had a rather odd idea: Eternia.

Yes, I am talking about the Eternia of He-Man, although, let me state this first before everyone freaks: Yes, He-Man's a munchkin.

You mean something like this? :)
 

Gundark said:
Shards This was someones homebrew....I thought it was a neat idea, I think you can find it on the website here somewhere.
Shards of the Stone was released by Obsidian Studios based on the Fuzion engine. The idea was that the world had been shattered by evil gods shortly after being created and that the characters were born of worlds that were just fragments of it (picture a campaign with only the Ethereal Plane and a crap load of demiplanes in it with a mysterious "beyond" in which the gods dwell). Obsidian planned on releasing multiple worlds, and gamers/fans were invited to create their own worlds and link them via the Shard's website.

It was a cool idea, but the system was over-burdened (350+ pages in order to include every possibility in a setting of supposed infinite possibilities) and it was released at Gen Con during the same year as 3E. If they had waited six months to learn the d20 Engine, or converted the system over, it would likely still be around. As it is, though, it had only a few loyal fans and passed into obscurity as the OGL/d20STL took over the market.

(I got the main rulebook with all the author's signatures and a few of the artist's... Not that it's worth much for it...)

Buttercup said:
Low magic, uncaring gods, yet still a spark of hope. With no metaplot at all. A world plunged in a dark age, but that has hope for a renaissance some day. Good maps. Lots of good maps. I like to see different cultures, especially if they despise each other.

Oh, and if there aren't any elves or gnomes, that's a huge plus.
Are you as happy as I am that Green Ronin got the Black Company license?

Aeolius said:
Water worlds :D
Anyone ever compare your predictability to Nightfall's?

(Yes, this is in jest... I like you both. :) )

Klaus said:
You mean something like this? :)
That's definately flavored better, that's for sure... Although I likely wouldn't mimic the show that much, characters like that would probably make the show better. Heck, change the names and write a book; I don't think anyone would notice the resemblance.

Of course, what's scary is that (in the new ones), Adam/He-Man is the decendant of the ancient ruler of Eternia, King Grayskull (to whom the Sorceress was wed and, presumably, birthed the line of Kings, which would make Teela (sp?) Adam's Great^20 Grand Aunt), and Snake Mountain was the throne of Grayskull's ancient foe, King of the Snake People.

(Proving that cheese does not smell better after 20 years... :D )

Of course, I've been stuck watching the new Transformers as well... That show is just unforgivable (Megatron merged with Unicron to evolve into a sentient city in which Auto/Deceps live together in peace under Optimus' benevolent rule??? And now here come the, get this folks, "Terrorcons" to disrupt the peace forged between the two super-powers of Cybertron. Pul-Eeze...).

Ehr... I'm rambling... I'll stop now...
 
Last edited:

tetsujin28 said:
There still hasn't been a decent Celtic world. Slaine is too tied to the comic, and Celtic Age was a horrible mess of political ideology disguised as a D&D supplement. (Celts as Marxists who understand the relations and means of production? Right...See Victoriana for another example of how lame this is in an rpg.) Something like Pagan Shore was for Pendragon.

How about GURPS Celtic Myth? I'm no expert on how close it is to the source material - but I think the authors are, and the GURPS playtest boards are known for their dedication to get every historical detail right...
 

I know what I like when I see it.

When every paragraph gives me three ideas for a character and five ideas for a campaign.

Worlds that are interesting but not over-wrought.

Where I am inspired rather than informed by the supplements.

A world poised on the brink of adventure.
 

Trickstergod said:
I also like worlds that don't have double-posts. Those are the best worlds. A world without double posting would be like...well, like heaven.
And the worlds where it's just you, me, rue and a few others duking it out wouldn't be that bad. :)
 

Jürgen Hubert said:
How about GURPS Celtic Myth? I'm no expert on how close it is to the source material - but I think the authors are, and the GURPS playtest boards are known for their dedication to get every historical detail right...
It's ok. Like the China and King Arthur books, not one of the better in the GURPS line.
 

tetsujin28 said:
(snip) A Norse world that isn't Rune and makes sense. (snip)

Before I found Midnight and Dawnforge (for which I am making an Eternal Champion-like mega-campaign) I was kicking around a homebrew world based on Norse myth where Ragnarok came but didn't work out exactly as prophesied because of the presence of entities of absolute chaos. The world and was broken and now exists in one of Yggdrasil's boughs.

I called it, "Wyrd"; unoriginal, I know, but it is the Norse word for fate. It was meant to be fairly high magic/high fantasy with a strong sense of history and mythology as well as dead gods, places of power etc.... I may still get around to it....
 

I kind of like the unnamed world best. You know the kind where the current adventure is more important than the latest gazeteer. The kind of world which organically evolves - around and with the party. Any setting which has a big book describing it sort of invites more to tourism than to adventure. But maybe that's just me.
 
Last edited:

Remove ads

Top