Klaus said:Perform +12 isn't good enough for you?
Not to pull of Allan Holdsworth's technique:
http://www.therealallanholdsworth.com/
Klaus said:Perform +12 isn't good enough for you?
Klaus said:Sharmahoc The Great - Human Expert 4
S 8 D 10 Co 9 I 11 W 12 Ch 14
HD 4d6-4 hp 4
Skills Bluff, +9, Craft (music) +10, Perform (string instruments) +12, Profession (musician) +8, Listen +10, Knowledge (local) +7, Spot +3.
Feats Skill Focus (Perform), Skill Focus (Craft [music]), Alertness.
Attack: dagger +2 melee (1d4-1).
Perform +12 isn't good enough for you?
Kamikaze Midget said:I don't care one whit about legacy, but I'm still gonna miss these guys.
Because their concepts (A coastal dragon that manipulates the weather and is close friends with mortal races, and a dragon of the rocky deserts who carves their home into living rock and likes to tell riddles from secluded caves) are really cool concepts.
Missing that from the game is sad, though I'm willing to give them a chance to make it up with the new dragons.
wartorn said:Lastly thought I'd point out that they explicitly state that the bronze and brass dragons will be released by WOTC in a future supplement.
FourthBear said:If you don't mind that by mid-levels, PCs and NPC characters are going to be beating that Perform bonus ragged. "The Great" won't be able to win any Perform contests against even mid-level PCs or NPCs that keep Perform max ranked at all (let alone if they use feats or magic). So in Greyhawk or the Realms, if there was a kingdom wide contest, the only way Sharmahoc could rank anywhere is if none of the mid or higher level bards in the kingdom bothered to show up (bards noted to exist in the DMG standard community tables).
Do you need rules for that? Isn't that what the background fluff and ecology information are for?
The way I look at it, the only thing I need a stat block for is if my players end up fighting that monster. This allows me to assign situationally appropriate out of combat abilities when they are needed and not create a tie between those abilities and combat abilities.
I find it ironic that you are complaining about there not being enough "fluff" rules while many other people are complaining that the "fluff" is messing the rules up.
The strangest thing is that we both use "improve" DMing, but I find the current stat blocks overwhelming and distracting from doing that. There is to much rules there for my use. So I'm happy to see the statblocks reduced to "combat abilities" with the flexibility to assign whatever social role I want to monsters.
It might also pay to wait to see a full 4E monster write up before condeming the 4E monster rules - because so far we haven't seen a single MM entry and so have no factual evidence to debate the quality of monsters on at all. (Yes I know of the Bone Devil DDM card - but its not a MM write up, its a summary card for quick reference.)
With Perform +12, this musician can pull off great performances (DC 20, as defined in the PHB) without even trying (i.e., Taking 10). With the barest of efforts, he can make memorable performances (DC 25).Steely Dan said:
Kamikaze Midget said:If they're going to say "orcs are the greatest blacksmiths ever," I should get rules to support that in my game. Otherwise, they're telling me to make stuff up, which, again, sucks as a rule.
If they're going to say "dragons are bestial marauders," then they should mechanically BE bestial marauders, low on Int, high on Con, ready to melee-rumble, but also with great perception to lead them to prey.
Klaus said:Not bad for a 4th-level NPC with 4 hit points.
Kamikaze Midget said:It also takes time out of the middle of the game if I have to read a paragraph of prose to get to the business end of what, outside of combat, these things can do, whereas a quick reference to a skill or a feat or an alignment or a habitat/terrain or a specific noncombat ritual can communicate the idea much more effectively, and link to other mechanics that are shared between this creature and others.
Derren said:And how is that a problem? I don't think it is wrong that people who dedicate their entire career to music and are so powerful that they can alter reality through song and music are among the best musicians in the world.
I would be more concerned if Ugoff the ork barbarian who never touched a musical instrument in his life would be a great musician (thats how it works in SAGA).