hitomikitage said:
Read region E. Trust me, if you only read one of the regions adjacent to region A, your players will go the other way (and they will complain loudly if you try and force them otherwise.) My suggestion is read the regions you plan on running, that way you have an idea of how to get the players interested in the over-plot of the dungeon (which can be one of many different things.) I love the idea of the 3 faction undead war in region N, thus I have ensured that my players will be going to region N by using the celestial garrison to assign them the task of stopping anyone from waking the world eater. The presence of Tyrus the ancient red dragon in a region adjacent to N (region J) just makes it that much easier, since I can send them to the Pyrefaust (a region which I absolutely love) from region I (another region I love) since they decided F would be too difficult to map with all the warp gates.
Hope that helps.
Thanks,
Howard
one of the ideas i posted (or someone posted and i agreed with), was the idea of choosing the seven maps you like the most and running those - end to end
it requires a little bit of fudging, but in many cases (DMs with noisy PCs) allows for a campaign to run without a lot of hiccups.
or a lot LESS of them.
i especially like the A, E, I, M, N, O thread (also known as Amino)
A, B, C, G, K, N (shift the maps to the right), O is also good
F, J, G, D is a great combo for people who liked the Giants series from WAY back.
it can also be run as F, G, J, D or F, G, D, J
H and L make great fillers to other campaigns as well, and stand alone nicely
if you like moving the maps around, these themes are excellent
A, B, C, F, I, K, J, N
that's a lot of adventuring, but the meatiest "crawl"
E, G, D, N has lots of epic story potential (maybe with H in the middle as a rest point)
A, B/C, I, M, K is a great haunted house style adventure
G, K, J, O is just a mean, tiresome trek that DMs can foist on high-level PCs
with sort of a rescue and guard video game mentality to it.
M, J, N, O is a good high-level crawl that starts in hot lava and ends in magical ice
with an undead tomb in between. this one fits well is the PCs know they are stopping
the world eater AND if they know about the all-important scroll (or carry the replacement
scroll)
B, E, C, F, J is a good tough fight for people who like orc-like monsters, but requires a little beefing up of the 3rd and 4th regions.
um...
that's all for now
if i think of more crawl-threads, i'll post them