World's Largest Dungeon in actual play [Spoilers!]

spacecrime.com said:
Are other DM's out there killing off PC's as fast as I am?

Hm. I think you're doing better than I am on that front. We're on Game Day 37, the average party level is around 10, and I've only smoked 19 player characters. (Okay, plus another 4 that were raised or resurrected.)

FWIW, our PC deaths tend to clump -- most of the time things go well and they can back each other up, but when they get in over their heads a lot characters can die all at once.

cheers,

Yeah, I've found the same thing to be true. Several sessions where no one dies, followed by a near TPK seems to be standard. My guys are about half way through section C right now and I've knocked off 16 or 17 PCs (most of them are listed in the worlds largest graveyard on the forums here). Some of it has been them wandering into encounters they weren't ready for and other times it's been bad tactics.

Of course, since they lose a level every time they have to roll a new PC, it also means my PCs are a little weak for their current position. They also lost a bunch of magical items when they had to retreat from section E after a near TPK and refused to return to the area, so they are underequipped as well. Probably going to have to start seeding in a few more magical items and maybe bolster their xp a little to get them back on track.
 

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Qwillion said:
I am also going to be dropping more clues as to what the fook is going on. I feel it was a major flaw of section A to only include the GM on the story, and provide no motivation for the players to find out what is going on.

i've been thinking about this comment for a couple of day now... trying to find a way to address what you're saying without being negative

first, this is one of the first real complaints i've heard about the book

yes, we all admit on here its failings and limitations because of the scope of the work

and i'm amazed actually at how little anger has come out of this group, considering the internet's love of flames.

that said, the major flaw of A is the repetitiveness of the monsters, something endemic of a large region made for 1st to 3rd level PCs.

not letting the PCs in on it? well, i don't know how to break it to you, but published adventures can't replace the DM. so, how much you clue them into the adventure's details is up to you.

its always been my opinion that published adventures save DMs from doing the busy work... plotting rooms, writing up stats, and thinking up details like stools, iron maidens, and chandeliers (sadly the WLD has little or none of these, but...). so, the book really was made with a top down approach.

i'm sorry if i'm sounding defensive now. i'm not trying to be. i'm hopefully, just coalescing what you do like about the product into the arena of why it works. reading the whole book isn't an easy task, but the more familiar DMs are with the entire plot, the more likely they are to be able to morph things to their own style and whim. which does away with worry about things like... why aren't the PCs more involved with this plot?

and the short answer is... because we as designers don't know which path you're going to take through the dungeon, so creating elements that link regions together thematically is a near impossibility... especially with about a dozen different paths through this mamma-jamba.

lastly, i think the true strength of this product lies in five things.

1. tight templating of rooms. you always know what to look for and where to find it.
2. tactics and encounter conditions. without information like this, you've just got a list of monsters and dungeon dressings... in my opinion
3. plots. some of these plot points are just amazing. some of writers took the ideas they were given and really expanded them into great concepts
4. flexibility. there's almost nothing that can't be changed to suit your style. we didn't a trap or clue so important in region F that you couldn't escape without it.
5. value. $.06 per encounter. enough said?

anyway

i hope you like the book

i hope you have some memorable adventures with it

and i hope someone finishes it soon, so we can hear all the stories about their epic struggle to reach the final rooms of region O

peace
 

XP Level

Hello all,

I have been doing a litttle thinking. With all the character deaths, giving XP the normal way might be ok. Since they lose about 20% each time they die. and if that isn't enough, I can just kill them some more...

Just some thoughts,

Scott

Oh in Region G82, can you go south into C? And can they get from Region C to G?
 

jim pinto said:
and i'm amazed actually at how little anger has come out of this group, considering the internet's love of flames.

EN World prides itself on (and enforces) a certain level of civility. We don't always maintain such a level, but this policy is (IMO) part of the reason why many people come here.
 

Sieobahn said:
Are other DM's out there killing off PC's as fast as I am?

So far I've only fragged a single PC.
And it wasn't even the guy who goes into negatives in 2/3 of the sessions.
He actually dropped into negatives 4 times in a single combat!

But then again, my group does have 2 clerics.
And until my frag counter hit 1, they had an exalted paladin.
 

twistedoliver said:
Hello all,

I have been doing a litttle thinking. With all the character deaths, giving XP the normal way might be ok. Since they lose about 20% each time they die. and if that isn't enough, I can just kill them some more...

Just some thoughts,

Scott

Oh in Region G82, can you go south into C? And can they get from Region C to G?

um....

yes?!?!

i'm not sure why this is in question... did we put something in the book
that i'm not aware of?
 


slaunt said:
So when is the sequel to the Worlds Largest Dungeon coming out?(and i dont mean Worlds largest city)

:D ;)

heheheh

I believe the answer I got when I asked this question was: "As soon as you write it." :)
 

twistedoliver said:
Oh in Region G82, can you go south into C? And can they get from Region C to G?

jim pinto said:
um....

yes?!?!

i'm not sure why this is in question... did we put something in the book
that i'm not aware of?

Well It states in the book that Region C is a deadend. But when looking at the maps I can see that you can move from Region C to G....Also the door in the hallway south of room G82 isn't described. So I'm not sure if you made it passible or not. that's all.

Scott
 

twistedoliver said:
Well It states in the book that Region C is a deadend. But when looking at the maps I can see that you can move from Region C to G....Also the door in the hallway south of room G82 isn't described. So I'm not sure if you made it passible or not. that's all.

Scott

well

its certainly possible to move from G to C

once you're inside C, however, you might not be able to get into C21
and therefore into the heart of region

the eastern portion can be moved through, though

i recommend reading the northernmost rooms of C
 

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