rjs said:So, out of curiosity (and not willing to search through 640+ posts), anyone get to section D?
BlueBlackRed said:Not my group. Not even close. They're just about to enter region I.
I guess I need to start reading...
There needs to be some kind of brain cramming machine like in The Matrix.
Instead of "I know Kung Fu!", it'd be "I know what and where the world eater is!"
Qwillion said:3. plots. some of these plot points are just amazing. some of writers took the ideas they were given and really expanded them into great concepts
yes and I agree but these are all plot points by region with few regions interacting with each other. Example the plot of Region E gives no nevermind to the plot of Region A. And thier is no plot for the dungeon as a whole. You have stated that you had this theme: you cannot kill evil but good can die off. Yet it seems everyone missed it completely, I can see it when I look really hard, and I actually get to read all the behind the scenes stuff. If so many readers did not see how hard is it going to be for a player to percieve it.
Qwillion said:4. flexibility. there's almost nothing that can't be changed to suit your style. we didn't make a trap or clue so important in region F that you couldn't escape without it.
Yes beign modular is an excellent selling point but most of the people I see are attempting to play this all the way though. I have just started in region A and the only "clue" at all is that there are tremors. Not a single npc knows what's really going on or why in the region much less of even a clue too the dungeon as a whole.
Qwillion said:I can use lantern archons to fill people in but part of the joy of using proffesional off the shelf adventures is not having to do the work myself.
Qwillion said:5. value. $.06 per encounter. enough said?
Yes, it is an excellent value. I still think it is the second best adventure I have ever puchased. (sorry I have run Return to the Tomb of Horrors, and untill I run this that will still be my favorite)
Qwillion said:I do have to question that 5% of those encounters are exaclty the same, be they fiendish darkmantles or horde skeletons. Would a fiendish baboon rather than a darkmantle have been so much worse?
Qwillion said:Is there a list of monsters that were not used in the book? (excluding displacer beasts, beholders, sahaugin, githyanki, githzari, slaad, Illithid, Yuan-ti etc..)
Jim Hague said:*cackles*
BBR, let me know if you have any questions. I have some 'cut' material (not much, mind) from I I keep meaning to send out for posting, but the fellow who originally asked hasn't dropped me a line. In any case, I'm looking forward to seeing accounts of the first group to reach the Halls of Flesh...![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.