World's Largest Dungeon

smootrk

First Post
I am debating spending the money to get World's Largest Dungeon. Can anyone give me some comments now that it has been out a little while as to the value of the book?

I am not looking for a play by play of anyone's individual experiences while playing. I am looking for whether you liked it, disliked it, somewhere in the middle, and why.
 

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I have it and I love it. My players seem to really enjoy it too, seeing as they always want to put other campaigns "on the back burner" and play the WLD - which can get annoying 'cuz I wanna play too LOL.
 


Ok I got this from my mom for christmas.

I have begun reading through it and here is what I have to say.

Negative


-Having to rewrite what an average intellegent creature knows as to why he is marching out to the middle of nowhere? Even if he gets it completely wrong he should have some idea.
-Why there is no logical reason for a one way opaque wall of force in an obscure section of the dungeon but the doors work fine for no reason other than playability. (oh wait it's magic, well then who created the magic and for what purpose) it's cool but again no one bothered to make sense of it.
-Having to rewrite how xp is awarded rather than the adventure being written with the rules in mind (It goes without saying that if the xp awarded in a section by CR is wrong then the tresure awarded by CR is going to be wrong too but this is not addressed and I can only hope the amount of treasure per section is correct for the suggested wealth of character at level x)
-Being told that druids only work in forests rather than sugessting the idea of using Gray Druids.
-Being told to not allow basic spells rather than adapting monsters to their use or even adapting the dungeon to thier use. Heck I would rather have seen sections of the dungeon where certain spells failed to work than being told as a GM to tell a sorcerer he can't have the spell. (yes a gm's job is to say no, but it's designers job to design with the rules of the game in mind. )
-Dealing with the prescense of wizards by saying they get hosed and suggesting a core class not be used , rather than having the dungeon provide caches of scrolls, a reclusive wizard mentor who just wants to do his resarch but loves to trade spells, providing a single new spell (I mean you could have refrenced a AEG book and stated a subsitute if you don't have that book. heck the suggested spell could have been in a web enchancement.)
-I agree with the idea of not having children around to slaughter, it's cool, but again AEG failS to address the logic of it. We dont' want children! Ok, so the dungeon prevents breeding makes sense, but we have poplulation problem then. The dungeon does not let a creature die of old age, disease and minor injury can be dealt with by a few low to medium level clerics in a single section. And the major population that revitalizes it when it dwindles can come from outside sources like the derro and the elves. It may not be perfect but you at least attempt to have some suspension of disbelief.

POSITIVE
-Encounter conditions: this section inspired me to come up with encoutner conditions of my own.
-Room layouts: I like it so much I will probably write any room I ever create in this format and wish the industry as a whole would follow it.
-Scaling: what is really excellent about this is that the scaling is always some thing that you can do on the fly, it's not add a template or advance the creature to HD X.
-Story by region: Other than Region A every story in the dungeon is original and very dramaitc.
-Role-play: I love that monsters will sit down and have a chat with you, they are treated with having the intelligence they possess.
-Action: not all of the action in the dungeon comes down to combat, I like the idea of chase sceens and leaping over rivers of lava etc...
-3 years of gaming: I will have a ready to play game for the next three years that I can spend my time tweaking, cheering, and complaining about :)
 

Great Buy

We've been playing in it for a few sessions now and it's one of the most cohesive and well done products I've seen from any game company lately. Even if you don't use all of it, it is a wealth of ready to use stat blocks you can drop into a home campaign with ease. Or simply break it up into smaller sections for a few evenings gaimg or a ruin on the fly encounter. I don't think you'll regret it.
 


Qwillion said:
Ok I got this from my mom for christmas.

I have begun reading through it and here is what I have to say.

Negative

I've never had a module that I could play as-is except in one-shot games with pre-gen characters. Any module I get, I expect a certain amount of re-writes to make it mesh with my existing campaign.

Are your overall thoughts that it was not worth the effort that you would have to expend. Or after seeing the material (that you received as a gift), would you spend your own $$money on it ??
 

I expect to do some rewriting, my biggest problem is that they did not expect anyone to play it straight through (jim pinto has stated such) so there is no over arching plot to permiate the WLD as a whole, the book was not designed with the existing rules for exp and treasure in mind (jim pinto has stated as such).

If you can deal with these two issues then buy it. I have created an overarching plotline myself, and xp by EL only, will be used grudgingly until I work out a better system that makes sure they don't out pace the challenge ratings (which if you played the game by the rules they would do quickly.)

Most of my complaints come from a designers point of view.
So far the positives out-weigh the negatives, what they did well, they did amazingly well (I cannot say enough about the encounter layout and the encounter conditions. )

use the regions as stand alones I give it a 8 out of 10 (except for region A which gets a 6 out of 10)
use the dungeon as an overall adventure 1-20th I give it a 7 out of 10

To answer the real question:
I would have hunted around for a good bargin on the book and then I would have bought it.
 

Qwillion said:
To answer the real question:
I would have hunted around for a good bargin on the book and then I would have bought it.
Amazon.com has it for $68+shipping (no free shipping). I am sure other bargains may be found elsewhere as well. I guess I am just a tightwad with my money. It needs to be something that I will definitely use for me to spend that much on one game object. I try to hold myself to one book (aprox. $30) per month and WOTC is releasing 1 or 2 books a month lately. Makes me have to evaluate purchases carefully for their value. :confused:
 

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