DragonLancer said:
With regards to Turn Undead, has anyone come up with a better set of rules for it?
Opposed Cha check, with bonus of +1 per cleric level (undead get a bonus of +1 per turn resistance, plus an additional bonus -- either HD or BAB would be easy). Cleric rolls once, each undead rolls individually.
Peronsally, I'd like:
Turn Undead. For all the reasons mentioned. No mechanic should require referencing a table.
Grapple. I don't consider it hard, but it should work identically to all the other special attacks -- AoO, then simply roll to resolve. Drop the touch attack bt, and allow the defender to use Dex bonus as well.
Stacking. Reduce the number of types of bonuses. If I need more than one hand to count them, it's too many.
Metamagic. Surely this system could be more elegant, and more consistent in application.
Actions. They've bloated again ... we now have three types of actions that take virtually no time. Why do we need a "free" action? Why isn't it (like talking) just "not an action"?
Eliminate (or at least better explain) feat stacking. So no more "Can I use Rapid Shot with Manyshot" questions, or duplicating of abilities that are essentially the same (like monks with Flurry + TWF)
Answer "Monks and Improved natural Attack" once and for all -- by eliminating both.
PrCs should be elgible for XP penalties.
Drop monk as a core class -- put it in Oriental Adventures or a splatbook. No
ki in my core, please.
Gnome favored class = Illusionist. Half-elf favored class can be fop, er, bard.