Jeff Wilder
First Post
Why?mhacdebhandia said:Class skills are bloody stupid.
Why?mhacdebhandia said:Class skills are bloody stupid.
lukelightning said:So now, instead of attacking, it has to spend its action bull rushing people out of the way? Or if it is a free action, you're giving it free attacks. And regardless, I think it would severly slow down play. A simple attempt to attack someone or move position turns into multiple bull rush attempts.
DragonLancer said:With regards to Turn Undead, has anyone come up with a better set of rules for it?
Piratecat said:Gack! No thanks. I want rules that are less minis-dependent, not more. Adding mandatory facing is something I have no interest in.
Instead of making it automatic, I'd rather make it an option:Kaodi said:Well... why not double the damage dice of every weapon, and then each +5 in BAB gives an additional damage die? Or Each +5 BAB just multiplies the damage dice as is... Maybe the second method would be easier... in Star Wars, isn't there a class that essentially does this with the lightsaber?
Two-handed weapons have to stack up against the two-weapon style. Unless you also eliminate the Strength bonus to damage for an off-hand weapon completely, two-weapon fighting will become the top damage-dealing fighting style for high-Strength characters. Not everyone will find that to be intuitive.frankthedm said:The worst mistake 3e made was 1.5 STR damage with a two handed weapon. treating the wielder as if 2 points stronger {An increase of 1 point of damage] would have been enough given that damage dice on two handed weapons were also increased going from 2e to 3e. Hell treating them as if 4 points stronger would give anyone a 'reason' to wield a two handed weapon without sending damage bonuses to rediculous levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.