Worst D&D adventure of all time?


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Tomb of Horrors - everything you do (even nothing) results in Death with no save

Return to the Tomb of Horrors - part of the module requires to to beat the Tomb of Horror and then walking into the sphere of anihilation to get to the next part of the adventure, just to end up on the Negative energy plane and faing the same demilich after he was made even more powerful then before.

Dungeonland and Beyond the Magic Mirror - Alice in Wonderland does not make a good adventure.

Castle Greyhawk - the "humor" and puns in this is so bad that it is nowhere near funny.
 

My vote goes to the Kill Greyhawk with very poor adventures period including Puppets, Gargoyle, Child's Play and most worthy of mention, Castle Greyhawk.

While Castle Greyhawk might be OK if you like parody adventures, the subject matter was inappropriate for parody IMO. The only D&D module I ever bought and then binned.
 
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Frukathka said:
Surprised that no one has mentioned Terrible Trouble At Tragador yet.

Uh ... it's been mentioned perhaps more often than any single other module. At least a dozen citations. You have read the entire thread, right?
 

Four pages in and no one has mentioned X2 Castle Amber? It's been 20 years and I still get twitchy thinking about it.

Barrier Peaks was fun, back in the days when there were Gamma World and Boot Hill conversions in the DMG. Besides, how often does one get to say "vegepygmy"?

I'll add another vote for Wispers of the Vampire's Blade. One for being an annoying railroad, another for being the second module in a trilogy that aside from one NPC has no connection to the other two modules.

Castle Greyhawk I am sure annoyed many people, but I still laugh when I think of Indiana Gnome and the kobald Nazis.
 


rogueattorney said:
I actually thought the previous module in that series FRC1 Ruins of Adventure was worse.

Yeah, the module is written really, really bad and pretty much impossible to play as that.

But with some work it's actually quite some fun, I think. :)

Bye
Thanee
 

Pseudonym said:
Four pages in and no one has mentioned X2 Castle Amber? It's been 20 years and I still get twitchy thinking about it.

Barrier Peaks was fun, back in the days when there were Gamma World and Boot Hill conversions in the DMG. Besides, how often does one get to say "vegepygmy"?

I'll add another vote for Wispers of the Vampire's Blade. One for being an annoying railroad, another for being the second module in a trilogy that aside from one NPC has no connection to the other two modules.

Castle Greyhawk I am sure annoyed many people, but I still laugh when I think of Indiana Gnome and the kobald Nazis.

:D Thanks! I enjoyed writing that part of the adventure!!!! Thing is, I've always had a weird sense of humor and the folks at TSR knew that at the time...so I guess that would explain why I was recruited for doing a level of Castle Greyhawk. But even among my feelings of "Hurrah! A paying gig and a chance to expand my resume!" there was the thoughts of "Er...why are we doing this?"

And oh, I remember Castle Amber!!!! I did like the whole banquet thing, where different foods had different effects. But aside from that...meh. Not much to recommend it.
 

Qualidar said:
If I remeber correctly, you got teleported away when you tried to kill the god brain, making it impossible to even "win" the module. I thought most of the Ravenloft mods had a tenuous grasp of "Gothic Horror", but Thoughts of Darkness takes the cake, and wins my vote.

~Qualidar~

It is fair to say that many Ravenloft adventures had to be worked with by the DM to smooth a few things. But some were interesting, don't put them all in the trash can :)

Joël
 

Dragon Mountain.

Now, the actual mountain itself was pretty good. A billion kobolds with deadly traps, a few big monsters chained up here and there, and nowhere to rest, ever made for a pretty decent survival dungeon. But the adventures leading up to the damn mountain were so stupid and contrived... After two sessions, my players decided they wanted to play something else, leaving me with the rest of the box set to dwell over.
 

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