Worst...Idea...Ever


log in or register to remove this ad

Arcane vs devine magic

Arcane spellcasters cannot wear armor, yet devine spellcasters can, though the way of physically 'producing' their magic is just the same. That's silly. It would make more sense if magic was either 'ritualistic', using somatic components and chant, or 'innate' (like a psion). Different schools of magic would require a different kind of magic, eg 'summoning' would be part of ritual magic.
And the all powerful cleric would become a (still powerful) priest instead of a paladin with spells...
 

Mercule said:
I've got several things that annoy me to one degree or another. Probably the most likely to be "odd" is:

RACIAL SUBSTITUTION LEVELS

Dumb, dumb, dumb. A class is not a race, a race is not a class. And a class is the same class regardless of what race you are. Pointless complexity for no gain. Bad flavor, bad mechanics.

Actually, I like them. I'd prefer Racial Substitution Levels to favored class -- accomplishes the 'elves are great spellcasters' or whatever without punishing the player for doing something outside of the box.
 

Rodrigo Istalindir said:
Actually, I like them. I'd prefer Racial Substitution Levels to favored class -- accomplishes the 'elves are great spellcasters' or whatever without punishing the player for doing something outside of the box.

I'm with Rodrigo on this one. Substitution level is also a great tool to get the same core of classes to fit slightly different settings (see planar handbook.)

Now some of the racial substitution levels (esp. in Races of Stone) are just a wee bit munchkin, but as in the case of PrCs, I think it behooves us to separate the concept from the implementation.
 

Vermin.

Throwing a bunch of unrelated creatures (mammals, arachnids, insects) in the same catagory with the only connection being that they're sort of icky. For some reason it pissed me off so much that I immediately wrote in an area on my campaign map as the forest where intelligent giant spiders lived.
 

It's been said before, but 3.5 weapon sizing (as opposed to 3.0). I just liked absolute sizes, where a weapon has a size that you compare to the user to determine how easily it can be used. It made sense. In 3.5, you now have to worry about "Is it exactly my size" instead of "Is it close enough to my size to be useful."

Some of the early 3e 3rd party products had some horrible ideas, but those can be excused. Now a days, I buy more 3rd party then WoTC for the most part.
 

Artistically Speaking...

The entire visual appearence of 3.0 and after D&D, which seems about as medieval fantasy oriented as a Mad Max movie. As an artist, a fan of folk lore and a gamemaster, this "Dark Age Punk" look is disturbing. Isn't D&D un-medieval enough with it's technical sounding spells, ecologies for faerie creatures and complicated cosmology. I long for some element of this legendary game to actually remind me of something from legend.

Sorry...I've recently become extremely disillusioned by D&D while working on my latest fantasy campaign. I started out trying to use D&D 3.5, but after a month or two switched to a homebrew based largely on the old D6 Star Wars RPG.

NewLifeForm
 

leporidae said:
Vermin.

Throwing a bunch of unrelated creatures (mammals, arachnids, insects) in the same catagory with the only connection being that they're sort of icky.

What mammals were ever written up as vermin?

AFAIAC, only vermin I have seen written up that weren't arthropods were jellyfish.
 

I have to chime in to say that I, for the most part, don't mind the 'Dungeon Punk' look. Maybe its because I'm younger (3rd ed was my first real D&D experience), but it doesn't turn me away. It doesn't draw me in as much as some really well done, mythic flavor stuff does, but it does work better then some of the very generic fantasy stuff you see.
 

Dungeonpunk > Cheese

IMHO, of course. But I'd rather have a stylistic design than something historically accurate or filled with Conan and wild '80's hair and other cliches of fantasy art.

Not that, you know, every peice of art from earlier editions was bad, or that the dungeonpunk look doesn't get pretty rediculous at some points, but it's hardly the death of a grand tradition that many of the more severe grognards are bemoaning.
 

Remove ads

Top