When I look at some of the campaigns I GMed in the past, some of them were rather ridiculous and stupid. But I excuse it with me and the others being 13 to 15 back then, we have matured much since.
One campaign in particular was rather over the top. I can't remember all the party members (the group had 10 players or so, where half were only semi-active, while another 5 were always there).
Well, a few things that were definitely over the top:
The groups fighter pulling the Kraken up from the seas below by succeeding lots of strength checks.
The wild mage doing experimentation with some dragon components she had gained her hands on, ending with the creation of a new dragon species (which was Pink).
The group accidentially travelling to the past (horray for Wild Mages), where they ended up beating off some ogres and stuff from a primitive human village. When they returned to their own time, the Wild Mage realized she had dropped one of her spellbooks, and they found out that there was a new nation (a powerful magocracy), where the party was seen as gods or demi-gods.
The evil scrawny Drow elven wizard (not the wild mage, who was Chaotic Neutral) becomes jealous of the Centaur's manly prowess and sedates the poor centaur, who then finds himself being fixed upon awakening again...
The groups Flying Dinosaur Thief (can't remember their name, they were in the Complete book of Humanoids) and the Drow Elven wizard hates eachother, and do harm to eachother when possible. But they are subjected to a curse after slaying an innocent wizard apprentice (who had looked at the Drow Elf the wrong way and looked like he had money), which bound them together, so they added together their HP and then shared them, so if one of them got injured both got injured and they could not get more than 30 feet from eachother. Needless to say they were less than pleased.
There were several other over-the-top happenings in the campaign, but I still use the excuse that we were young and foolish.
One campaign in particular was rather over the top. I can't remember all the party members (the group had 10 players or so, where half were only semi-active, while another 5 were always there).
Well, a few things that were definitely over the top:
The groups fighter pulling the Kraken up from the seas below by succeeding lots of strength checks.
The wild mage doing experimentation with some dragon components she had gained her hands on, ending with the creation of a new dragon species (which was Pink).
The group accidentially travelling to the past (horray for Wild Mages), where they ended up beating off some ogres and stuff from a primitive human village. When they returned to their own time, the Wild Mage realized she had dropped one of her spellbooks, and they found out that there was a new nation (a powerful magocracy), where the party was seen as gods or demi-gods.
The evil scrawny Drow elven wizard (not the wild mage, who was Chaotic Neutral) becomes jealous of the Centaur's manly prowess and sedates the poor centaur, who then finds himself being fixed upon awakening again...
The groups Flying Dinosaur Thief (can't remember their name, they were in the Complete book of Humanoids) and the Drow Elven wizard hates eachother, and do harm to eachother when possible. But they are subjected to a curse after slaying an innocent wizard apprentice (who had looked at the Drow Elf the wrong way and looked like he had money), which bound them together, so they added together their HP and then shared them, so if one of them got injured both got injured and they could not get more than 30 feet from eachother. Needless to say they were less than pleased.
There were several other over-the-top happenings in the campaign, but I still use the excuse that we were young and foolish.
