Lanefan
Victoria Rules
It's called cutting your losses as a party.This sentence is doing a lot of heavy lifting here.
Traditionally games have done a crap job of providing useful retreat options that would work with any reliability, and as such, even if a given version does, people have been trained that trying to retreat is even less likely to work out that fighting and overpowered opponent.
So I think assuming a given incarnation of the game and the GM will handle this in a way that doesn't make it an at least partial death sentence is just as problematic as overly fixating on balanced encounters if not more.
If you retreat and thus only lose two characters out of six, that's a vastly better outcome over standing in and losing six out of six.
If, however, you're suggesting that parties should never be put (or be able to put themselves!) into positions where choices like this have to be made, then I have no sympathy.
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Apropos to the 2nd-level party vs a Hill Giant example upthread: at the start of my current campaign (modified 1e, in case it matters) a seven-character party - all of them 1st level - were hidden in the woods running surveillance on a passing road. Along said road came a Hill Giant, travelling alone. Chances are extremely high it would never have noticed the party had it been left alone; but we'll never know because in their infinite wisdom two of the PCs looked at each other, high-fived, and face-charged the thing! The rest of the party followed, only slightly more cautiously.
What's truly amazing is that, on the loss of three characters and with no fudging from me, they somehow managed to kill it. Dice can be fickle things...
