Thomas Shey
Legend
I would assume this variance of challenges to be the default long-term outcome as the campaign goes on. If it isn't, the DM might want to shake up the adventure selection a bit.![]()
Absolutely true, but some people fall into ruts and don't even realize they've done it.
That said...
...sometimes the character you bring to the party just isn't going to be the right tool for this particular job, either by bad luck or bad management. Most of the time, one of two situations is in play:
--- the party have enough info to give them a vague idea what they're up against, and can tweak their resources (including their lineup!) to suit
--- the party have little or no advance info and thus cannot tweak their resources to suit, instead they have to try to be ready for anything.
In the first instance, if the party learn they're up against a trap-laden adventure and have a bunch of tanks but no Thief or Rogue in their lineup, maybe someone might want to swap out their tank and bring in a sneak? Failing that, at the very least the party might want to recruit an NPC for the job?
Not having the tool for the job is one thing; as you say, if necessary getting an NPC to cover it can do it, at least short term.
The more severe problem, however, is when a PC is a useless tool, not only for a given situation, but because of how the GM runs things, most or all of the time. At the very least the GM should be aware that a player has generated a character that is going to be mostly useless, he can point it out early, if he's not willing to adjust things to put in more things that will make the character functional.
More broadly, I see it as very much - perhaps entirely - on the players/PCs to adapt to what the setting throws at them, rather than on the DM to adapt the setting to suit the PCs. The setting is, neutrally and without prejudice, exactly what it is; without regard for who/what the players decide to play in it.
There's nothing intrinsically wrong with that, but its not the way some groups roll; in some the game is all about the PCs, and the setting is built around them. If that's going to be the case (and its very much how some people prefer) then it behooves the GM to be aware what he's crafting the game for.