Rasyr said:Can I ask why you say this?
Considering that RM and D&D3.5/d20 use almost identical mechanics for resolution, I find this to be an odd comment to say the least.
Is it because of the tables? Tables do not make a bad game (even though they may not be for everybody).
mcrow - the next question is for you as well.
Have you actually played RM before?
Akrasia, I think that you were just reading a little too much into what I said there. Let's take a closer look at it...Akrasia said:But my more general point in that post was that *any* designer of *any* RPG probably should not post in this thread for purely pragmatic reasons.
Any RPG that someone criticizes is bound to be liked by some other poster (and, well, AD&D is still liked by huge numbers of people even today). It cannot help any designer to antagonize potential customers.
Rasyr said:AD&D (1e) - I hate limitations on my characters. I can only be a Monk if I randomly roll really high stats? Sheesh! (Never played 2e, so cannot comment on it). Actual play was not too bad, IMO, so long as you were not playing a magic user.
Akrasia said:But my more general point in that post was that *any* designer of *any* RPG probably should not post in this thread for purely pragmatic reasons.
Any RPG that someone criticizes is bound to be liked by some other poster (and, well, AD&D is still liked by huge numbers of people even today). It cannot help any designer to antagonize potential customers.
Teflon Billy said:Aftermath.
A ruleset so bizarre and poorly put together that it pretty much quashed my interest in what I considered my favortie genre (Post APocalypse) for years.
A different rulesystem for everything, an entire book of gun stats without the names or descritions of the guns included, Mutations so miniscule and weak as to be pointless.
Just a huge, idiotic mess from beginning to end.
mcrow said:Palladium is not all that bad. Another one that is reallly bad is Rolemaster, it's nickname "chartmaster" says it all.
You see, what struck me about MERP, it's sad, pathetic collision with Tolkien was not the quantitative nature of the system but the fact that the attributes were D% with no bell curve, the spell list had nothing to do with the setting and if you fell out a window that was high enough up, thereby suffering a critical hit, you could learn a new language as a result (the mere use of a critical table was to be rewarded under all conditions) as a consequence of leveling.Rabelais said:A game written by lawyers, to be played by accountants. Rollmaster makes me sad![]()
Have you seen the rules? Is there anything you can tell us about Dallas? I'm intrigued.Impeesa said:Also mentioned was the RPG based on Dallas (yes, the TV series). Haven't played any of these though, so I can't nominate them here.