The_Gneech said:
<hijack>Actually, has anybody played the CODA
Lord of the Rings game? Is it any good? My impression from reading it was that it boiled down to the d20 system with the serial numbers filed off and 2d6 put in.</hijack>
-The Gneech
Yes, I was Narrator (gamemaster) for a two month campaign. It did, indeed, feel very much like d20 using 2d6. It ran pretty smoothly - although you really need to get the errata for the core book - and was fairly rules light. I found it to be fun, but I agree with Talmun - it requires a GM that is quick on his feet (I tried to be, dunno how well I did), and players willing to help perpetuate the feel of the setting.
Luckily enough, my players really rose to the occasion and tried to keep their characters consistent with the milieu. That surprised me, since some of them were powergamers in D&D - min-maxers could really take advantage of the LotR CODA system if they wished.
Anyway, I really enjoyed the various essays about how to evoke the mood of not just LotR, but of epic fantasy in general, and found many elements of the game to be easily portable to D&D. Even the magic system could be ported, though it would require fitting a fatigue system into D&D.
The RPG system I liked the least, coincidentally (or maybe not), was MERP (Middle Earth Roleplaying). I just never felt it was able to really capture the feel of the setting. It just seemed too rules-heavy, and the crit charts really seemed too...well, jarring and bloody to me.