painandgreed
First Post
In general, I'd have to say RIFTS. Unbalanced and klunky mechanics that are contradictary and scattered randomly through different books.
However, honorable mention must go to a homebrew game called "Fusion Fleets" IIRC that was made by a guy in our gaming circle. Fairly hard science fiction game set a few centuries in the future that was very well thought out but literaly created by an astrophysist/chemical engineer who had a hard time thinking on normal people's levels. Combat, especially space combat was literally impossible without a calculator as it frequently required things like the square root of a function to figure out the modifier for another function. He demoed it at a gaming con once and the game would come to a standstill for five minutes as he figured out the chance for one spaceship to hit another. Of course, by time the other ship shot back, conditions had changed in the 3D continuous impulse combat system and everything had to be figured out again.
However, honorable mention must go to a homebrew game called "Fusion Fleets" IIRC that was made by a guy in our gaming circle. Fairly hard science fiction game set a few centuries in the future that was very well thought out but literaly created by an astrophysist/chemical engineer who had a hard time thinking on normal people's levels. Combat, especially space combat was literally impossible without a calculator as it frequently required things like the square root of a function to figure out the modifier for another function. He demoed it at a gaming con once and the game would come to a standstill for five minutes as he figured out the chance for one spaceship to hit another. Of course, by time the other ship shot back, conditions had changed in the 3D continuous impulse combat system and everything had to be figured out again.